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<title>re3/src/audio/AudioCollision.cpp, branch origin/HEAD</title>
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<updated>2021-08-29T06:42:24Z</updated>
<entry>
<title>Audio: fixing bugs, fixing types, making code more accurate to original</title>
<updated>2021-08-29T06:42:24Z</updated>
<author>
<name>Sergeanur</name>
<email>s.anureev@yandex.ua</email>
</author>
<published>2021-08-29T06:42:24Z</published>
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<content type='text'>
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<entry>
<title>Audio: refactoring, type fixes, renaming cAudioManager fields</title>
<updated>2021-08-25T05:49:42Z</updated>
<author>
<name>Sergeanur</name>
<email>s.anureev@yandex.ua</email>
</author>
<published>2021-08-25T05:49:42Z</published>
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<id>urn:sha1:ee93e4bc7dae242fe89c81549f72992ed2c0951f</id>
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<entry>
<title>Audio refactoring:</title>
<updated>2021-08-20T10:02:58Z</updated>
<author>
<name>Sergeanur</name>
<email>s.anureev@yandex.ua</email>
</author>
<published>2021-08-20T10:02:58Z</published>
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<id>urn:sha1:c168786b421a18f66202faa481a2570ef33f9708</id>
<content type='text'>
* renamed tSound fields, added descriptions for each field
* getting rid of term 'intensity' in favour of 'max distance'
* renamed two cAudioManager fields
* fix volume not being reduced for stopping sounds that are looped
* reverse a few PS2 bits
</content>
</entry>
<entry>
<title>Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity</title>
<updated>2021-08-17T10:58:48Z</updated>
<author>
<name>Sergeanur</name>
<email>s.anureev@yandex.ua</email>
</author>
<published>2021-08-17T10:58:48Z</published>
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<id>urn:sha1:16ff379ebeca2092e9609eb3163a6bd2ffd68060</id>
<content type='text'>
</content>
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<entry>
<title>Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, rename Sound Intensity</title>
<updated>2021-08-15T10:14:16Z</updated>
<author>
<name>Sergeanur</name>
<email>s.anureev@yandex.ua</email>
</author>
<published>2021-08-15T10:14:16Z</published>
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<id>urn:sha1:5ddd0649e30178964c4acaca3938c446655f0cb9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Put more things under ifdef</title>
<updated>2021-08-12T08:39:34Z</updated>
<author>
<name>Sergeanur</name>
<email>s.anureev@yandex.ua</email>
</author>
<published>2021-08-11T12:33:50Z</published>
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<id>urn:sha1:ce78081a7f61fed79281fa252da6f29d9f1030dc</id>
<content type='text'>
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<entry>
<title>cAudioManager::GetCollisionOneShotRatio cleanup</title>
<updated>2021-07-27T19:01:17Z</updated>
<author>
<name>Sergeanur</name>
<email>s.anureev@yandex.ua</email>
</author>
<published>2021-07-27T19:01:17Z</published>
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<id>urn:sha1:5240dce01882804d5f68766cf75b33b81f14cdb4</id>
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</content>
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<entry>
<title>Audio changes:</title>
<updated>2021-07-26T01:34:55Z</updated>
<author>
<name>Sergeanur</name>
<email>s.anureev@yandex.ua</email>
</author>
<published>2021-07-26T01:18:41Z</published>
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<id>urn:sha1:a064b3a687b6ba4b112eaf1e69738b27358baabf</id>
<content type='text'>
- Reorder AudioCollision.cpp functions into original order
- Add missing cAudioCollision::Reset()
- Move cAudioCollision ctor into .h (like original)
- Fix argument types for ped comment functions and more
- Fix wrong names of ped comment functions
- Fix incorrect ped comments
- Remove getters
- Reorder declarations of cAudioManager
- Wrap PC only functions around ifdef
- Add cAudioManager methods from PS2 and mobile
</content>
</entry>
<entry>
<title>Add macros to set sample loop offsets</title>
<updated>2021-06-24T18:32:44Z</updated>
<author>
<name>Sergeanur</name>
<email>s.anureev@yandex.ua</email>
</author>
<published>2021-06-12T16:19:31Z</published>
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<id>urn:sha1:939d0c59a3994a564b2257b8d9e5ec107b1b7933</id>
<content type='text'>
</content>
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<entry>
<title>Use bool8 in audio code</title>
<updated>2021-06-24T18:32:43Z</updated>
<author>
<name>Sergeanur</name>
<email>s.anureev@yandex.ua</email>
</author>
<published>2021-05-22T09:11:50Z</published>
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