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| author | Sergeanur <s.anureev@yandex.ua> | 2021-08-24 13:11:36 +0300 |
|---|---|---|
| committer | Sergeanur <s.anureev@yandex.ua> | 2021-08-24 13:11:36 +0300 |
| commit | 38f4ea7aa3773e5fa9ff99fa131b7db223117009 (patch) | |
| tree | 3c37be5546d6f21faea73fb8e55263c77ce744d8 /src/core/config.h | |
| parent | Adjust plane free cam values for sparks to be visible in Dodo (diff) | |
| download | re3-38f4ea7aa3773e5fa9ff99fa131b7db223117009.tar.gz | |
Audio enhancements:
* redo high fps fix
* make releasing vehicle sounds attach to entities
* fix bug with reusing audio entity that is still being used
* use time scale to modify sound speed
Diffstat (limited to '')
| -rw-r--r-- | src/core/config.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/config.h b/src/core/config.h index c04dfdf1..625075c5 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -438,7 +438,8 @@ enum Config { //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused -#define ATTACH_PED_COMMENTS_TO_ENTITIES // ped comments coordinates would update following ped entity +#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise +#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game #define MULTITHREADED_AUDIO // for streams. requires C++11 or later #ifdef AUDIO_OPUS |
