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* Fixes from masterorigin/miamiSergeanur2021-09-026-57/+80
* Audio: small refactoringSergeanur2021-09-021-29/+30
* Fix heli soundSergeanur2021-09-021-3/+2
* Audio: add separate buffer for player comments like on PS2 to fix overflow, a...Sergeanur2021-09-017-8/+197
* replace ugly else if with switchFire-Head2021-08-301-53/+48
* Audio: ps2 code ifdef•••# Conflicts: # src/audio/AudioManager.h Sergeanur2021-08-302-7/+11
* Fix Squalo render out polySergeanur2021-08-291-2/+2
* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-2912-3255/+3376
* fixNikolay2021-08-281-1/+1
* fix debug teleportNikolay Korolev2021-08-261-8/+9
* Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2021-08-262-3/+17
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| * Fix acceleration sound on exiting the vehicleSergeanur2021-08-261-0/+4
| * Fix reflections with audio time scaleSergeanur2021-08-261-3/+13
* | fixed debug teleportNikolay Korolev2021-08-262-3/+5
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* keep noinline only for broken vs versionsNikolay Korolev2021-08-261-0/+2
* Refactor cPedCommentsSergeanur2021-08-254-49/+49
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-258-192/+189
* Audio: fix PS2 ifdefsSergeanur2021-08-242-1/+3
* Merge branch 'master' into miami•••# Conflicts: # .github/workflows/build-switch.yml # .vscode/settings.json # CMakeLists.txt # README.md # cmake/nx/NXFunctions.cmake # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/polish.gxt # gamefiles/TEXT/russian.gxt # gamefiles/TEXT/spanish.gxt # gamefiles/models/frontend_nsw.txd # gamefiles/models/nswbtns.txd # res/images/logo.svg # res/images/logo_1024.png # res/images/logo_256.jpg # src/CMakeLists.txt # src/audio/AudioCollision.cpp # src/audio/AudioLogic.cpp # src/audio/AudioManager.cpp # src/audio/AudioManager.h # src/audio/MusicManager.cpp # src/audio/PolRadio.cpp # src/audio/PolRadio.h # src/audio/sampman_miles.cpp # src/audio/sampman_oal.cpp # src/control/CarCtrl.cpp # src/core/ControllerConfig.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/MenuScreensCustom.cpp # src/core/common.h # src/core/config.h # src/peds/Ped.cpp # src/peds/PedAI.cpp # src/peds/PedFight.cpp # src/peds/PlayerPed.cpp # src/peds/PlayerPed.h # src/skel/crossplatform.cpp # src/skel/glfw/glfw.cpp # src/weapons/Weapon.cpp # utils/gxt/polish.txt # utils/gxt/russian.txt Sergeanur2021-08-241-1/+1
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| * Audio enhancements:•••* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed Sergeanur2021-08-245-48/+164
| * Adjust plane free cam values for sparks to be visible in Dodoerorcun2021-08-231-1/+1
| * Make ped comments update position and volumeSergeanur2021-08-234-74/+108
| * Add forgotten bit from X11 detectionerorcun2021-08-221-1/+1
| * Fix an original bug about entering boat sometimes takes 2 key presserorcun2021-08-211-12/+8
| * Fix map teleport Z coordinateerorcun2021-08-211-1/+1
| * VC bitserorcun2021-08-212-0/+32
| * Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...Sergeanur2021-08-214-133/+141
| * fixNikolay Korolev2021-08-201-2/+2
| * small refactoringNikolay Korolev2021-08-201-8/+10
| * A few small audio changesSergeanur2021-08-202-7/+7
| * Audio refactoring:•••* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits Sergeanur2021-08-205-788/+828
| * CAutomobile fixesaap2021-08-201-23/+24
| * update librwwithmorten2021-08-191-0/+0
| * Audio: ifdef more things that aren't on ps2Sergeanur2021-08-183-2/+27
| * Fix acceleration sound playing when exiting the vehicleSergeanur2021-08-181-1/+1
| * One more type fixSergeanur2021-08-181-2/+2
| * More type fixes in audioSergeanur2021-08-184-23/+23
| * update librwaap2021-08-171-0/+0
| * fix opengl; update librwaap2021-08-172-2/+2
| * Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-1711-211/+313
| * Remove FIX_BUGS that wasn't neededSergeanur2021-08-171-4/+0
| * Auto-detect X11 dependencyerorcun2021-08-169-8/+501
| * Fix impossible bullets & turn speed on heavy gunserorcun2021-08-165-23/+116
| * Switch PR & remove X11 part from CMakeListserorcun2021-08-1637-22/+470
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| | * Use svcGetInfo definitions from libnx•••Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>Adrian Graber2021-07-131-1/+1
| | * Save current usable memory for Switch applicationAdrian Graber2021-07-131-2/+3
| | * Finish cmake stuff for Switch build•••* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO Adrian Graber2021-07-133-28/+43
| | * Move assets to dedicated folder and redefine GLFW mappings for SwitchAdrian Graber2021-07-136-2/+27
| | * Add Switch controller asset and configuration•••* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD Adrian Graber2021-07-1320-2/+58
| | * Fix WINDOWS -> WIN32 on cmakeAdrian Graber2021-07-131-1/+1