| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Audio: PS2 pager code | Sergeanur | 2021-09-01 | 1 | -1/+21 |
| * | Audio: some PS2 code | Sergeanur | 2021-09-01 | 3 | -3/+71 |
| * | Audio: ps2 code ifdef | Sergeanur | 2021-08-30 | 2 | -6/+10 |
| * | ps2 fix | Nikolay Korolev | 2021-08-29 | 2 | -0/+4 |
| * | fix PS2 script | Nikolay Korolev | 2021-08-29 | 3 | -1/+5 |
| * | Audio: fixing bugs, fixing types, making code more accurate to original | Sergeanur | 2021-08-29 | 12 | -2631/+2767 |
| * | Merge pull request #1322 from x87/master•••Mention CLEO Redux | Nikolay | 2021-08-28 | 1 | -1/+3 |
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| | * | Mention CLEO Redux | x87 | 2021-08-27 | 1 | -1/+3 |
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| * | fix debug teleport | Nikolay Korolev | 2021-08-26 | 1 | -6/+10 |
| * | Fix acceleration sound on exiting the vehicle | Sergeanur | 2021-08-26 | 1 | -0/+4 |
| * | keep noinline only for broken vs versions | Nikolay Korolev | 2021-08-26 | 1 | -0/+2 |
| * | Refactor cPedComments | Sergeanur | 2021-08-25 | 4 | -49/+47 |
| * | Audio: refactoring, type fixes, renaming cAudioManager fields | Sergeanur | 2021-08-25 | 8 | -240/+230 |
| * | Audio: fix PS2 ifdefs | Sergeanur | 2021-08-24 | 2 | -1/+3 |
| * | Audio enhancements:•••* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed | Sergeanur | 2021-08-24 | 5 | -48/+164 |
| * | Adjust plane free cam values for sparks to be visible in Dodo | erorcun | 2021-08-23 | 1 | -1/+1 |
| * | Make ped comments update position and volume | Sergeanur | 2021-08-23 | 4 | -74/+108 |
| * | Add forgotten bit from X11 detection | erorcun | 2021-08-22 | 1 | -1/+1 |
| * | Fix an original bug about entering boat sometimes takes 2 key press | erorcun | 2021-08-21 | 1 | -12/+8 |
| * | Fix map teleport Z coordinate | erorcun | 2021-08-21 | 1 | -1/+1 |
| * | VC bits | erorcun | 2021-08-21 | 2 | -0/+32 |
| * | Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi... | Sergeanur | 2021-08-21 | 4 | -133/+141 |
| * | fix | Nikolay Korolev | 2021-08-20 | 1 | -2/+2 |
| * | small refactoring | Nikolay Korolev | 2021-08-20 | 1 | -8/+10 |
| * | A few small audio changes | Sergeanur | 2021-08-20 | 2 | -7/+7 |
| * | Audio refactoring:•••* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits | Sergeanur | 2021-08-20 | 5 | -788/+828 |
| * | CAutomobile fixes | aap | 2021-08-20 | 1 | -23/+24 |
| * | update librw | withmorten | 2021-08-19 | 1 | -0/+0 |
| * | Audio: ifdef more things that aren't on ps2 | Sergeanur | 2021-08-18 | 3 | -2/+27 |
| * | Fix acceleration sound playing when exiting the vehicle | Sergeanur | 2021-08-18 | 1 | -1/+1 |
| * | One more type fix | Sergeanur | 2021-08-18 | 1 | -2/+2 |
| * | More type fixes in audio | Sergeanur | 2021-08-18 | 4 | -23/+23 |
| * | update librw | aap | 2021-08-17 | 1 | -0/+0 |
| * | fix opengl; update librw | aap | 2021-08-17 | 2 | -2/+2 |
| * | Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity | Sergeanur | 2021-08-17 | 11 | -211/+313 |
| * | Remove FIX_BUGS that wasn't needed | Sergeanur | 2021-08-17 | 1 | -4/+0 |
| * | Auto-detect X11 dependency | erorcun | 2021-08-16 | 9 | -8/+501 |
| * | Fix impossible bullets & turn speed on heavy guns | erorcun | 2021-08-16 | 5 | -23/+116 |
| * | Switch PR & remove X11 part from CMakeLists | erorcun | 2021-08-16 | 37 | -22/+470 |
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| | * | Use svcGetInfo definitions from libnx•••Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | * | Save current usable memory for Switch application | Adrian Graber | 2021-07-13 | 1 | -2/+3 |
| | * | Finish cmake stuff for Switch build•••* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO | Adrian Graber | 2021-07-13 | 3 | -28/+43 |
| | * | Move assets to dedicated folder and redefine GLFW mappings for Switch | Adrian Graber | 2021-07-13 | 6 | -2/+27 |
| | * | Add Switch controller asset and configuration•••* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD | Adrian Graber | 2021-07-13 | 20 | -2/+58 |
| | * | Fix WINDOWS -> WIN32 on cmake | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | * | cmake: fix OpenAL on Switch + using X11 on Linux | Anonymous Maarten | 2021-07-13 | 2 | -5/+13 |
| | * | Replace GTA_SWITCH macro and use GAMEPAD_MENU•••* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds | Adrian Graber | 2021-07-13 | 7 | -28/+39 |
| | * | Add platform specific functions for glfw vibration•••With implementation for Switch vibration through libnx hid/pad API | Adrian Graber | 2021-07-13 | 1 | -0/+76 |
| | * | Enable Gamepad Menu on Switch | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | * | Add Nintendo Switch initial support | Adrian Graber | 2021-07-13 | 13 | -12/+273 |
