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* Audio: PS2 pager codeSergeanur2021-09-011-1/+21
* Audio: some PS2 codeSergeanur2021-09-013-3/+71
* Audio: ps2 code ifdefSergeanur2021-08-302-6/+10
* ps2 fixNikolay Korolev2021-08-292-0/+4
* fix PS2 scriptNikolay Korolev2021-08-293-1/+5
* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-2912-2631/+2767
* Merge pull request #1322 from x87/master•••Mention CLEO ReduxNikolay2021-08-281-1/+3
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| * Mention CLEO Reduxx872021-08-271-1/+3
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* fix debug teleportNikolay Korolev2021-08-261-6/+10
* Fix acceleration sound on exiting the vehicleSergeanur2021-08-261-0/+4
* keep noinline only for broken vs versionsNikolay Korolev2021-08-261-0/+2
* Refactor cPedCommentsSergeanur2021-08-254-49/+47
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-258-240/+230
* Audio: fix PS2 ifdefsSergeanur2021-08-242-1/+3
* Audio enhancements:•••* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed Sergeanur2021-08-245-48/+164
* Adjust plane free cam values for sparks to be visible in Dodoerorcun2021-08-231-1/+1
* Make ped comments update position and volumeSergeanur2021-08-234-74/+108
* Add forgotten bit from X11 detectionerorcun2021-08-221-1/+1
* Fix an original bug about entering boat sometimes takes 2 key presserorcun2021-08-211-12/+8
* Fix map teleport Z coordinateerorcun2021-08-211-1/+1
* VC bitserorcun2021-08-212-0/+32
* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...Sergeanur2021-08-214-133/+141
* fixNikolay Korolev2021-08-201-2/+2
* small refactoringNikolay Korolev2021-08-201-8/+10
* A few small audio changesSergeanur2021-08-202-7/+7
* Audio refactoring:•••* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits Sergeanur2021-08-205-788/+828
* CAutomobile fixesaap2021-08-201-23/+24
* update librwwithmorten2021-08-191-0/+0
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-183-2/+27
* Fix acceleration sound playing when exiting the vehicleSergeanur2021-08-181-1/+1
* One more type fixSergeanur2021-08-181-2/+2
* More type fixes in audioSergeanur2021-08-184-23/+23
* update librwaap2021-08-171-0/+0
* fix opengl; update librwaap2021-08-172-2/+2
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-1711-211/+313
* Remove FIX_BUGS that wasn't neededSergeanur2021-08-171-4/+0
* Auto-detect X11 dependencyerorcun2021-08-169-8/+501
* Fix impossible bullets & turn speed on heavy gunserorcun2021-08-165-23/+116
* Switch PR & remove X11 part from CMakeListserorcun2021-08-1637-22/+470
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| * Use svcGetInfo definitions from libnx•••Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>Adrian Graber2021-07-131-1/+1
| * Save current usable memory for Switch applicationAdrian Graber2021-07-131-2/+3
| * Finish cmake stuff for Switch build•••* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO Adrian Graber2021-07-133-28/+43
| * Move assets to dedicated folder and redefine GLFW mappings for SwitchAdrian Graber2021-07-136-2/+27
| * Add Switch controller asset and configuration•••* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD Adrian Graber2021-07-1320-2/+58
| * Fix WINDOWS -> WIN32 on cmakeAdrian Graber2021-07-131-1/+1
| * cmake: fix OpenAL on Switch + using X11 on LinuxAnonymous Maarten2021-07-132-5/+13
| * Replace GTA_SWITCH macro and use GAMEPAD_MENU•••* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds Adrian Graber2021-07-137-28/+39
| * Add platform specific functions for glfw vibration•••With implementation for Switch vibration through libnx hid/pad API Adrian Graber2021-07-131-0/+76
| * Enable Gamepad Menu on SwitchAdrian Graber2021-07-131-1/+1
| * Add Nintendo Switch initial supportAdrian Graber2021-07-1313-12/+273