summaryrefslogtreecommitdiff
path: root/src/audio/AudioManager.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2021-08-16some CAutomobile fixesaap1-10/+12
2021-08-15bruhNikolay Korolev1-1/+1
2021-08-15actual fixNikolay Korolev1-0/+7
2021-08-15lil fixNikolay Korolev1-1/+4
2021-08-15Fix ifdef for audio reflection membersSergeanur2-2/+2
2021-08-15Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...Sergeanur4-244/+266
2021-08-15Fix CW buildSergeanur1-0/+30
2021-08-15Fix premature .ini saving leading to missing bindingserorcun3-11/+12
2021-08-13Revert "map memory usage high default"•••This reverts commit b7c7c883d7414ef270db10f5ff7cc224a8ac41a4. erorcun1-1/+1
2021-08-12map memory usage high defaultwithmorten1-1/+1
2021-08-12Sync fixes from miamiSergeanur2-15/+15
2021-08-12Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur2-79/+29
2021-08-12Rename unused audio memberSergeanur2-8/+8
2021-08-12Replace static_assert with #errorSergeanur1-2/+2
2021-08-12Fix sampman_nullSergeanur1-0/+4
2021-08-12Put more things under ifdefSergeanur12-138/+213
2021-08-12Add define to enable/disable external 3d audio simulationSergeanur4-2/+123
2021-08-11Fix unset emitting volume for sawmillSergeanur1-0/+3
2021-08-11Fix unset emitting volume for moan soundSergeanur1-0/+3
2021-08-09Fix a bunch of CModelInfo::GetModelInfo->GetColModel callsSergeanur11-24/+24
2021-08-09Add sprite to the waypoint markerSergeanur4-7/+68
2021-08-09small fixwithmorten1-0/+1
2021-08-08Revert "small fix"•••This reverts commit bd9658443381d91dd0bb1ded544617f2f0e3f1e0. Nikolay Korolev1-5/+6
2021-08-08small fixNikolay Korolev1-6/+5
2021-08-08small fixNikolay Korolev3-4/+4
2021-08-08small refactoringNikolay Korolev8-42/+73
2021-08-08fixed tabNikolay Korolev1-1/+1
2021-08-04CVehicle fixes and cleanupaap2-11/+10
2021-08-02CPhysical fixes and cleanupaap2-27/+26
2021-08-02Fix waypoint disappearing after each saveSergeanur1-0/+12
2021-08-01move debug script stuff to a separate fileNikolay Korolev3-1405/+1462
2021-07-31Fix radio scroll when player controls disablederorcun1-1/+1
2021-07-29CVisibilityPlugins and CRenderer fixesaap6-23/+50
2021-07-29Reverse unused audio functions from mobileSergeanur4-2/+34
2021-07-28Fix commentsSergeanur2-5/+5
2021-07-27One more type fixSergeanur1-1/+1
2021-07-27Type fixSergeanur2-2/+2
2021-07-27cAudioManager::GetCollisionOneShotRatio cleanupSergeanur1-9/+10
2021-07-27Remove static_assert from previous commitMagnus Larsen1-1/+0
2021-07-26Allow sector ped count to exceed gap-list size•••This solves the gnNumTempPedList assertion. To prove this works, change gapTempPedList's length to 12, and visit the Triad's basketball court. Magnus Larsen1-0/+13
2021-07-26fixwithmorten1-1/+1
2021-07-26Remove deceiving commentSergeanur1-1/+1
2021-07-26Fix smooth spray when shooting with colt or usi while using PC controlsSergeanur2-0/+14
2021-07-26Fix ridiculously accurate bullets when you shoot behind with enabled free cameraSergeanur1-0/+10
2021-07-26Make cars and peds to not despawn when you look awaySergeanur3-2/+12
2021-07-26FixSergeanur1-1/+1
2021-07-26Audio changes:•••- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile Sergeanur9-846/+870
2021-07-24syncNikolay Korolev75-66/+277
2021-07-22Fix aiming with flamethrower with PC controlsSergeanur1-0/+8
2021-07-22Properly fix blip rendering during scripted sequences•••Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled. Davi1-3/+15