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path: root/src/audio/AudioScriptObject.cpp (follow)
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* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-281-3/+6
* Pool fixes + peds not forming circle fixerorcun2021-06-241-4/+4
* Fix oneshot audio crashSergeanur2021-05-171-0/+2
* Fix cAudioScriptObjectSergeanur2020-08-201-0/+10
* Remove unused audio enumSergeanur2020-05-161-1/+1
* Remove patchesSergeanur2020-04-171-8/+1
* Cranes doneNikolay Korolev2020-04-061-1/+1
* AudioScriptObject finishedSergeanur2020-04-011-3/+47
* CCopPed done and #include cleanuperay orçunus2020-03-281-0/+1
* GenericSave complete, still needs some testingWes Hampson2020-03-111-0/+2
* audio stuff•••Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) Sergeanur2020-01-251-3/+44
* got rid of upper case typesaap2019-06-171-2/+2
* Particle, ParticleMgr doneFire-Head2019-05-291-0/+7