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* fix debug teleportNikolay Korolev2021-08-261-8/+9
* fixed debug teleportNikolay Korolev2021-08-262-3/+5
* Refactor cPedCommentsSergeanur2021-08-251-1/+0
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-251-1/+1
* Merge branch 'master' into miami•••# Conflicts: # .github/workflows/build-switch.yml # .vscode/settings.json # CMakeLists.txt # README.md # cmake/nx/NXFunctions.cmake # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/polish.gxt # gamefiles/TEXT/russian.gxt # gamefiles/TEXT/spanish.gxt # gamefiles/models/frontend_nsw.txd # gamefiles/models/nswbtns.txd # res/images/logo.svg # res/images/logo_1024.png # res/images/logo_256.jpg # src/CMakeLists.txt # src/audio/AudioCollision.cpp # src/audio/AudioLogic.cpp # src/audio/AudioManager.cpp # src/audio/AudioManager.h # src/audio/MusicManager.cpp # src/audio/PolRadio.cpp # src/audio/PolRadio.h # src/audio/sampman_miles.cpp # src/audio/sampman_oal.cpp # src/control/CarCtrl.cpp # src/core/ControllerConfig.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/MenuScreensCustom.cpp # src/core/common.h # src/core/config.h # src/peds/Ped.cpp # src/peds/PedAI.cpp # src/peds/PedFight.cpp # src/peds/PlayerPed.cpp # src/peds/PlayerPed.h # src/skel/crossplatform.cpp # src/skel/glfw/glfw.cpp # src/weapons/Weapon.cpp # utils/gxt/polish.txt # utils/gxt/russian.txt Sergeanur2021-08-241-1/+1
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| * Audio enhancements:•••* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed Sergeanur2021-08-241-1/+2
| * Adjust plane free cam values for sparks to be visible in Dodoerorcun2021-08-231-1/+1
| * Make ped comments update position and volumeSergeanur2021-08-231-0/+1
| * Fix map teleport Z coordinateerorcun2021-08-211-1/+1
| * Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-173-0/+9
| * Switch PR & remove X11 part from CMakeListserorcun2021-08-167-9/+67
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| | * Add Switch controller asset and configuration•••* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD Adrian Graber2021-07-134-2/+37
| | * Replace GTA_SWITCH macro and use GAMEPAD_MENU•••* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds Adrian Graber2021-07-133-9/+25
| | * Enable Gamepad Menu on SwitchAdrian Graber2021-07-131-1/+1
| | * Add Nintendo Switch initial supportAdrian Graber2021-07-133-4/+11
* | | Audio enhancements:•••* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed Sergeanur2021-08-241-1/+2
* | | Make ped comments update position and volume + fix cPedComments::ProcessSergeanur2021-08-231-1/+2
* | | Cam: Fix can't look to right on BEHINDCARerorcun2021-08-221-1/+1
* | | Add AUDIO_REVERB defineSergeanur2021-08-191-0/+2
* | | Port audio changes from masterSergeanur2021-08-181-0/+2
* | | Merge branch 'master' into miami•••# Conflicts: # src/audio/AudioCollision.cpp # src/audio/AudioLogic.cpp # src/audio/AudioManager.cpp # src/audio/AudioManager.h # src/audio/sampman.h # src/audio/sampman_miles.cpp # src/core/Frontend.cpp # src/core/MenuScreens.cpp # src/core/MenuScreensCustom.cpp # src/core/common.h # src/core/config.h # src/vehicles/Automobile.cpp Sergeanur2021-08-162-1/+5
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| * | Remove not needed entry from configSergeanur2021-08-161-1/+0
| * | Fix premature .ini saving leading to missing bindingserorcun2021-08-151-3/+0
| * | Revert "map memory usage high default"•••This reverts commit b7c7c883d7414ef270db10f5ff7cc224a8ac41a4. erorcun2021-08-131-1/+1
| * | map memory usage high defaultwithmorten2021-08-121-1/+1
| * | Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur2021-08-121-0/+2
| * | Replace static_assert with #errorSergeanur2021-08-121-2/+2
| * | Put more things under ifdefSergeanur2021-08-125-1/+19
| * | Fix a bunch of CModelInfo::GetModelInfo->GetColModel callsSergeanur2021-08-092-6/+6
| * | Add sprite to the waypoint markerSergeanur2021-08-092-5/+58
* | | Remove not needed entry from configSergeanur2021-08-161-1/+0
* | | All the sliders, uniteerorcun2021-08-151-2/+2
* | | Fix premature .ini saving leading to missing bindingserorcun2021-08-151-3/+0
* | | Switch PR & remove X11 part from CMakeListserorcun2021-08-147-7/+78
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| * | | Nintendo Switch supportAdrian Graber2021-07-137-7/+78
* | | | ginput scriptNikolay Korolev2021-08-141-0/+1
* | | | Revert "map memory usage high default"•••This reverts commit 81c6c5e47acc9d4c43a631b3b24ae627855f2e5b. erorcun2021-08-131-1/+1
* | | | map memory usage high defaultwithmorten2021-08-121-1/+1
* | | | Sync audio changes from masterSergeanur2021-08-125-1/+33
* | | | Waypoint text fixSergeanur2021-08-121-0/+5
* | | | mission retry fixNikolay Korolev2021-08-122-3/+21
* | | | Fix a bunch of CModelInfo::GetModelInfo->GetColModel callsSergeanur2021-08-112-6/+6
* | | | Add sprite to the waypoint markerSergeanur2021-08-112-5/+61
* | | | FixSergeanur2021-08-082-2/+2
* | | | Sync fix from miamiSergeanur2021-08-081-0/+7
* | | | mergeNikolay Korolev2021-08-081-2/+2
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| * | | small fixNikolay Korolev2021-08-081-2/+2
* | | | mergeNikolay Korolev2021-08-081-3/+3
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| * | | small refactoringNikolay Korolev2021-08-081-3/+3
* | | | mergeNikolay Korolev2021-08-089-8/+16
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