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path: root/src/entities/Physical.cpp (follow)
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* lcs specific hackNikolay Korolev2021-08-071-5/+79
* CPhysical almost doneaap2021-08-021-129/+201
* Merge branch 'miami' into lcs•••# Conflicts: # README.md # gamefiles/TEXT/american.gxt # gamefiles/TEXT/french.gxt # gamefiles/TEXT/german.gxt # gamefiles/TEXT/italian.gxt # gamefiles/TEXT/spanish.gxt # src/audio/AudioManager.h # src/control/Garages.cpp # src/control/Garages.h # src/control/Script5.cpp # src/core/config.h # utils/gxt/american.txt # utils/gxt/spanish.txt Sergeanur2021-07-121-0/+4
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| * Physical: division by zero fixerorcun2021-07-101-0/+4
* | Merge branch 'miami' into lcs•••# Conflicts: # src/control/CarCtrl.cpp # src/control/Script4.cpp # src/core/Frontend.cpp Sergeanur2021-06-301-8/+8
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| * rename clamp macro to Clamp to fix compilation with g++11 (and clamp2 for con...withmorten2021-06-281-1/+1
| * CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-4/+4
* | CEntity done; C(Vu)Vector fixes and cleanupaap2021-06-241-4/+4
* | Merge branch 'miami' into lcs•••# Conflicts: # src/core/World.cpp Sergeanur2021-05-101-3/+3
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| * Use some GetMatrix/SetMatrix logic based on SA•••# Conflicts: # src/control/Pickups.cpp # src/control/RoadBlocks.cpp # src/core/World.cpp # src/entities/Entity.cpp # src/objects/CutsceneHead.cpp # src/objects/Object.cpp Sergeanur2021-05-101-3/+3
* | Merge branch 'miami' into lcs•••# Conflicts: # src/control/Script.h # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/rw/VisibilityPlugins.cpp # src/rw/VisibilityPlugins.h Sergeanur2021-01-251-5/+5
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| * make building with Codewarrior 7 possiblewithmorten2021-01-241-5/+5
| * get rid of most --MIAMI commentswithmorten2021-01-221-2/+0
| * vehicle fixesaap2021-01-171-11/+11
* | lcs pobjFire-Head2021-01-221-0/+1
* | initial work on vehiclesaap2021-01-181-40/+101
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* Fix build without FIX_BUGS, divide to 0 fixeserorcun2021-01-131-1/+36
* Entity/Physical proof-read 1erorcun2021-01-041-22/+53
* Make collision code placement more like original (+ small fixes)•••# Conflicts: # premake5.lua # src/CMakeLists.txt # src/collision/Collision.cpp # src/core/Collision.h Sergeanur2020-11-161-12/+12
* Merge branch 'master' into miami•••# Conflicts: # src/audio/AudioLogic.cpp # src/control/RoadBlocks.cpp # src/entities/Entity.h # src/entities/Physical.cpp # src/peds/Ped.cpp # src/render/Renderer.cpp # src/vehicles/Automobile.cpp # src/vehicles/CarGen.cpp # src/weapons/BulletInfo.cpp # src/weapons/Weapon.cpp Sergeanur2020-10-181-13/+13
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| * Setter for bIsStatic (became virtual in SA)Sergeanur2020-10-181-13/+13
* | wall climb cheat from LCSNikolay Korolev2020-09-111-2/+28
* | Merge branch 'master' into miami•••# Conflicts: # src/control/CarAI.cpp # src/control/Phones.cpp # src/control/Phones.h # src/control/Record.cpp # src/control/Restart.cpp # src/control/Script.cpp # src/core/Collision.cpp # src/core/Frontend.cpp # src/core/Frontend.h # src/core/Game.h # src/core/Streaming.cpp # src/core/TempColModels.cpp # src/core/Wanted.cpp # src/core/Zones.cpp # src/core/config.h # src/core/main.cpp # src/core/re3.cpp # src/entities/Entity.cpp # src/entities/Physical.cpp # src/extras/frontendoption.cpp # src/modelinfo/ModelInfo.cpp # src/modelinfo/PedModelInfo.cpp # src/peds/CivilianPed.cpp # src/peds/CopPed.cpp # src/peds/EmergencyPed.cpp # src/peds/Ped.cpp # src/peds/Ped.h # src/peds/Population.cpp # src/render/Renderer.cpp # src/save/GenericGameStorage.cpp # src/skel/win/win.cpp # src/vehicles/Automobile.cpp # src/vehicles/Boat.cpp # src/vehicles/Boat.h # src/vehicles/Vehicle.cpp Sergeanur2020-07-131-1/+1
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| * Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-1/+1
* | more script commandsNikolay Korolev2020-06-071-1/+1
* | Merge branch 'master' into miami•••# Conflicts: # src/control/Garages.cpp # src/core/Frontend.cpp # src/peds/PlayerPed.cpp # src/render/Hud.cpp # src/vehicles/Train.cpp Sergeanur2020-06-071-0/+7
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| * minor fixesNikolay Korolev2020-06-061-0/+4
| * fixing some uninitialized stuffNikolay Korolev2020-06-061-0/+3
| * eSurfaceTypeaap2020-05-261-1/+1
| * fixes for CPhysical and friendsaap2020-05-221-46/+51
| * small fixesaap2020-05-191-4/+4
* | forgot to delete debug codeaap2020-06-041-10/+0
* | more CBike and fixesaap2020-06-041-1/+11
* | few bike thingsaap2020-06-021-2/+7
* | CAutomobile doneaap2020-05-311-1/+3
* | eSurfaceTypeaap2020-05-261-4/+4
* | Merge branch 'miami' of github.com:GTAmodding/re3 into miamiaap2020-05-221-1/+1
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| * | new script commands - mostly stubsNikolay Korolev2020-05-221-0/+3
* | | CPhysicalaap2020-05-221-142/+417
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* | Fixes for melees and various thingseray orçunus2020-05-201-4/+4
* | CEntity and friendsaap2020-05-191-6/+6
* | Merge branch 'master' into miamiSergeanur2020-05-071-2/+2
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| * Fixed arguments for sound collisionsSergeanur2020-05-071-2/+2
| * IsStaticNikolay Korolev2020-05-061-7/+7
| * sorted out object collision enumsaap2020-05-061-2/+2
* | VC vehicles just barely working nowaap2020-05-071-1/+2
* | added flagNikolay Korolev2020-05-061-1/+2
* | Merge remote-tracking branch 'upstream/miami' into miamiNikolay Korolev2020-05-061-2/+2
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| * | sorted out object collision enumsaap2020-05-061-2/+2
* | | colstore support in scriptNikolay Korolev2020-05-061-7/+7
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