| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | cmake: fix OpenAL on Switch + using X11 on Linux | Anonymous Maarten | 2021-07-13 | 1 | -4/+12 | |
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| | * | Replace GTA_SWITCH macro and use GAMEPAD_MENU | Adrian Graber | 2021-07-13 | 6 | -27/+39 | |
| | | | | | | | | | | | | | | | * Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds | |||||
| | * | Add platform specific functions for glfw vibration | Adrian Graber | 2021-07-13 | 1 | -0/+76 | |
| | | | | | | | | | With implementation for Switch vibration through libnx hid/pad API | |||||
| | * | Enable Gamepad Menu on Switch | Adrian Graber | 2021-07-13 | 1 | -1/+1 | |
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| | * | Add Nintendo Switch initial support | Adrian Graber | 2021-07-13 | 7 | -10/+205 | |
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| * | | Fix ped comments playing at full volume behind the wall | Sergeanur | 2021-08-16 | 2 | -6/+16 | |
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| * | | Remove not needed entry from config | Sergeanur | 2021-08-16 | 2 | -3/+2 | |
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| * | | Make UpdateReflections a bit more binary exact + small code changes to sync ↵ | Sergeanur | 2021-08-16 | 2 | -5/+10 | |
| | | | | | | | | | with miami | |||||
| * | | some CAutomobile fixes | aap | 2021-08-16 | 1 | -10/+12 | |
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| * | | bruh | Nikolay Korolev | 2021-08-15 | 1 | -1/+1 | |
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| * | | actual fix | Nikolay Korolev | 2021-08-15 | 1 | -0/+7 | |
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| * | | lil fix | Nikolay Korolev | 2021-08-15 | 1 | -1/+4 | |
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| * | | Fix ifdef for audio reflection members | Sergeanur | 2021-08-15 | 2 | -2/+2 | |
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| * | | Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, ↵ | Sergeanur | 2021-08-15 | 4 | -244/+266 | |
| | | | | | | | | | rename Sound Intensity | |||||
| * | | Fix premature .ini saving leading to missing bindings | erorcun | 2021-08-15 | 3 | -11/+12 | |
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| * | | Revert "map memory usage high default" | erorcun | 2021-08-13 | 1 | -1/+1 | |
| | | | | | | | | | This reverts commit b7c7c883d7414ef270db10f5ff7cc224a8ac41a4. | |||||
| * | | map memory usage high default | withmorten | 2021-08-12 | 1 | -1/+1 | |
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| * | | Sync fixes from miami | Sergeanur | 2021-08-12 | 2 | -15/+15 | |
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| * | | Refactor cAudioManager::ProcessActiveQueues, fix doppler effect | Sergeanur | 2021-08-12 | 2 | -79/+29 | |
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| * | | Rename unused audio member | Sergeanur | 2021-08-12 | 2 | -8/+8 | |
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| * | | Replace static_assert with #error | Sergeanur | 2021-08-12 | 1 | -2/+2 | |
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| * | | Fix sampman_null | Sergeanur | 2021-08-12 | 1 | -0/+4 | |
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| * | | Put more things under ifdef | Sergeanur | 2021-08-12 | 12 | -138/+213 | |
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| * | | Add define to enable/disable external 3d audio simulation | Sergeanur | 2021-08-12 | 4 | -2/+123 | |
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| * | | Fix unset emitting volume for sawmill | Sergeanur | 2021-08-11 | 1 | -0/+3 | |
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| * | | Fix unset emitting volume for moan sound | Sergeanur | 2021-08-11 | 1 | -0/+3 | |
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| * | | Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls | Sergeanur | 2021-08-09 | 11 | -24/+24 | |
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| * | | Add sprite to the waypoint marker | Sergeanur | 2021-08-09 | 4 | -7/+68 | |
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| * | | small fix | withmorten | 2021-08-09 | 1 | -0/+1 | |
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| * | | Revert "small fix" | Nikolay Korolev | 2021-08-08 | 1 | -5/+6 | |
| | | | | | | | | | This reverts commit bd9658443381d91dd0bb1ded544617f2f0e3f1e0. | |||||
| * | | small fix | Nikolay Korolev | 2021-08-08 | 1 | -6/+5 | |
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| * | | small fix | Nikolay Korolev | 2021-08-08 | 3 | -4/+4 | |
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| * | | small refactoring | Nikolay Korolev | 2021-08-08 | 8 | -42/+73 | |
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| * | | fixed tab | Nikolay Korolev | 2021-08-08 | 1 | -1/+1 | |
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| * | | CVehicle fixes and cleanup | aap | 2021-08-04 | 2 | -11/+10 | |
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| * | | CPhysical fixes and cleanup | aap | 2021-08-02 | 2 | -27/+26 | |
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| * | | Merge pull request #1268 from Nick007J/master | Sergeanur | 2021-08-02 | 3 | -1405/+1462 | |
| |\ \ | | | | | | | move debug stuff to a separate file | |||||
| | * \ | sync | Nikolay Korolev | 2021-08-01 | 25 | -888/+1031 | |
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| | * | | | move debug script stuff to a separate file | Nikolay Korolev | 2021-08-01 | 3 | -1405/+1462 | |
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| | * | | | sync | Nikolay Korolev | 2021-07-24 | 72 | -60/+271 | |
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| * | | | Fix waypoint disappearing after each save | Sergeanur | 2021-08-02 | 1 | -0/+12 | |
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| * | | Fix radio scroll when player controls disabled | erorcun | 2021-07-31 | 1 | -1/+1 | |
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| * | | Merge pull request #1251 from Sergeanur/HigherDrawDist | Sergeanur | 2021-07-31 | 3 | -2/+12 | |
| |\ \ | | | | | | | Make cars and peds to not despawn when you look away | |||||
| | * | | Make cars and peds to not despawn when you look away | Sergeanur | 2021-07-26 | 3 | -2/+12 | |
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| * | | | Merge pull request #1248 from davicr/radar-cutscene-bugfix | Sergeanur | 2021-07-31 | 1 | -3/+15 | |
| |\ \ \ | | | | | | | | | Fix blip rendering during scripted sequences | |||||
| | * | | | Properly fix blip rendering during scripted sequences | Davi | 2021-07-22 | 1 | -3/+15 | |
| | | | | | | | | | | | | | | | | | Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled. | |||||
| * | | | | CVisibilityPlugins and CRenderer fixes | aap | 2021-07-29 | 6 | -23/+50 | |
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| * | | | | Reverse unused audio functions from mobile | Sergeanur | 2021-07-29 | 4 | -2/+34 | |
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| * | | | | Fix comments | Sergeanur | 2021-07-28 | 2 | -5/+5 | |
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| * | | | | One more type fix | Sergeanur | 2021-07-27 | 1 | -1/+1 | |
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