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| author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-28 23:55:23 +0300 |
|---|---|---|
| committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-28 23:55:23 +0300 |
| commit | 194ddc5f40835476673655bd3895f2b7fe7fee0c (patch) | |
| tree | 530ef79acd32c90ce5ef5d545a04d4d09b5abfb7 /src/core/Game.h | |
| parent | Merge pull request #363 from erorcun/erorcun (diff) | |
| download | re3-194ddc5f40835476673655bd3895f2b7fe7fee0c.tar.gz | |
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Diffstat (limited to 'src/core/Game.h')
| -rw-r--r-- | src/core/Game.h | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/src/core/Game.h b/src/core/Game.h index 7b20099c..b6728a2f 100644 --- a/src/core/Game.h +++ b/src/core/Game.h @@ -20,19 +20,20 @@ public: static bool &playingIntro; static char *aDatFile; //[32]; - static bool Initialise(const char *datFile); static bool InitialiseOnceBeforeRW(void); static bool InitialiseRenderWare(void); - static bool InitialiseOnceAfterRW(void); - static void InitialiseWhenRestarting(void); - static void ShutDown(void); static void ShutdownRenderWare(void); + static bool InitialiseOnceAfterRW(void); static void FinalShutdown(void); + static bool Initialise(const char *datFile); + static bool ShutDown(void); + static void ReInitGameObjectVariables(void); + static void ReloadIPLs(void); static void ShutDownForRestart(void); + static void InitialiseWhenRestarting(void); static void Process(void); - static void ReloadIPLs(void); - + // NB: these do something on PS2 - static void TidyUpMemory(bool, bool) {} - static void DrasticTidyUpMemory(void) {} + static void TidyUpMemory(bool, bool); + static void DrasticTidyUpMemory(bool); }; |
