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authorSergeanur <s.anureev@yandex.ua>2020-01-25 12:41:22 +0200
committerSergeanur <s.anureev@yandex.ua>2020-01-25 12:48:27 +0200
commitda253837d162686627c64f0faaedd5549db444da (patch)
treed061108eccd39287c37ec09aa00af1eac5298b56 /src/core/Pools.h
parentPartial CBoat (diff)
downloadre3-da253837d162686627c64f0faaedd5549db444da.tar.gz
audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
Diffstat (limited to 'src/core/Pools.h')
-rw-r--r--src/core/Pools.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/Pools.h b/src/core/Pools.h
index 770a1de1..862062ee 100644
--- a/src/core/Pools.h
+++ b/src/core/Pools.h
@@ -8,7 +8,7 @@
#include "PlayerPed.h"
#include "Automobile.h"
#include "DummyPed.h"
-#include "AudioManager.h"
+#include "AudioScriptObject.h"
typedef CPool<CPtrNode> CCPtrNodePool;
typedef CPool<CEntryInfoNode> CEntryInfoNodePool;
@@ -18,7 +18,7 @@ typedef CPool<CBuilding> CBuildingPool;
typedef CPool<CTreadable> CTreadablePool;
typedef CPool<CObject, CCutsceneHead> CObjectPool;
typedef CPool<CDummy, CDummyPed> CDummyPool;
-typedef CPool<cAudioScriptObject, cAudioScriptObject> CAudioScriptObjectPool;
+typedef CPool<cAudioScriptObject> CAudioScriptObjectPool;
class CPools
{