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| author | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-06-25 05:06:38 +0300 |
|---|---|---|
| committer | erorcun <erorcunerorcun@hotmail.com.tr> | 2021-07-10 23:13:42 +0300 |
| commit | ab73c2f539bdebfd12391db6cb3af99a762e898c (patch) | |
| tree | 45fe3e2c770799232010116f0b86ef2230f5f197 /src/core/config.h | |
| parent | readme: fix lto option (diff) | |
| download | re3-ab73c2f539bdebfd12391db6cb3af99a762e898c.tar.gz | |
Multi-threaded audio streams
Under MULTITHREADED_AUDIO define.
Diffstat (limited to 'src/core/config.h')
| -rw-r--r-- | src/core/config.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/config.h b/src/core/config.h index c9339b74..8f10e10d 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -399,6 +399,7 @@ enum Config { //#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds) //#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder #define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files +#define MULTITHREADED_AUDIO #define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused #ifdef AUDIO_OPUS |
