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| author | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-28 23:55:23 +0300 |
|---|---|---|
| committer | Fire-Head <Fire-Head@users.noreply.github.com> | 2020-03-28 23:55:23 +0300 |
| commit | 194ddc5f40835476673655bd3895f2b7fe7fee0c (patch) | |
| tree | 530ef79acd32c90ce5ef5d545a04d4d09b5abfb7 /src/core/main.h | |
| parent | Merge pull request #363 from erorcun/erorcun (diff) | |
| download | re3-194ddc5f40835476673655bd3895f2b7fe7fee0c.tar.gz | |
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
Diffstat (limited to 'src/core/main.h')
| -rw-r--r-- | src/core/main.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/core/main.h b/src/core/main.h index 570189b3..5e9401b9 100644 --- a/src/core/main.h +++ b/src/core/main.h @@ -28,6 +28,7 @@ void InitialiseGame(void); void LoadingScreen(const char *str1, const char *str2, const char *splashscreen); void LoadingIslandScreen(const char *levelName); CSprite2d *LoadSplash(const char *name); +void DestroySplashScreen(void); char *GetLevelSplashScreen(int level); char *GetRandomSplashScreen(void); void LittleTest(void); |
