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authorSergeanur <s.anureev@yandex.ua>2020-07-13 17:43:09 +0300
committerSergeanur <s.anureev@yandex.ua>2020-07-13 17:43:09 +0300
commit841fa5155c17b6edf4774deaa311a4e5935be4d6 (patch)
tree7fae91d0edd59cdb4c340d9cf590e0cd07a75310 /src/vehicles/Automobile.cpp
parentAdd cutscene borders switch to the menu (diff)
downloadre3-841fa5155c17b6edf4774deaa311a4e5935be4d6.tar.gz
Rename LEVEL_NONE to LEVEL_GENERIC
Diffstat (limited to 'src/vehicles/Automobile.cpp')
-rw-r--r--src/vehicles/Automobile.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/vehicles/Automobile.cpp b/src/vehicles/Automobile.cpp
index f89dd552..1f651bb2 100644
--- a/src/vehicles/Automobile.cpp
+++ b/src/vehicles/Automobile.cpp
@@ -230,7 +230,7 @@ CAutomobile::ProcessControl(void)
bWarnedPeds = false;
// skip if the collision isn't for the current level
- if(colModel->level > LEVEL_NONE && colModel->level != CCollision::ms_collisionInMemory)
+ if(colModel->level > LEVEL_GENERIC && colModel->level != CCollision::ms_collisionInMemory)
return;
// Improve grip of vehicles in certain cases