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path: root/src/audio/AudioManager.h (follow)
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| * Move sound processors to AudioLogic.cpp, plus small fixesSergeanur2020-05-161-5/+17
| * Remove unused audio enumSergeanur2020-05-161-2/+0
* | mips overdoseFire-Head2020-06-281-2/+2
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* Merge pull request #509 from Fire-Head/master•••OpenAL updateerorcun2020-05-111-1/+3
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| * oal updFire-Head2020-05-041-1/+3
* | Fixed typos and made all assert functions optionalbigbossbro082020-05-101-11/+6
* | defined out asserts.bigbossbro082020-05-101-0/+4
* | Fix GetDistanceSquaredSergeanur2020-05-071-1/+3
* | Fixed arguments for sound collisionsSergeanur2020-05-071-3/+3
* | A bit more audio cleanupSergeanur2020-05-021-1/+2
* | SetPosition, part 1Sergeanur2020-05-021-1/+1
* | Changing prefixes for some audio fieldsSergeanur2020-04-281-149/+18
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* Audio structs moved to their AudioManager.hSergeanur2020-04-271-3/+22
* ps2 particles, sampman oal startedFire-Head2020-04-231-1/+1
* Remove padding fieldsSergeanur2020-04-181-37/+0
* Merge pull request #440 from Fire-Head/master•••CWeapon done, fixesNikolay Korolev2020-04-151-1/+1
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| * CWeapon done, ps2 cheats fixFire-Head2020-04-151-1/+1
* | Added missing audio ctorsSergeanur2020-04-141-8/+17
* | Finish audio codeFilip Gawin2020-04-131-173/+173
* | Cleanup audio codeFilip Gawin2020-04-121-6/+6
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* normalized line endings to LFaap2020-04-091-1/+1
* Cleanup audiocode and fix for ComputeDopplerEffectedFrequencyFilip Gawin2020-04-071-23/+23
* ProcessVehicleEngine and ProcessActiveQueues•••Also some smaller fixes, thx erorcun for help. Filip Gawin2020-03-281-2/+2
* fix includeFilip Gawin2020-03-221-1/+1
* Fixes for reviewFilip Gawin2020-03-221-31/+15
* Cleanup audio code + fixes for reviewFilip Gawin2020-03-221-9/+21
* Implement ProcessGarages + small cleanupFilip Gawin2020-03-221-3/+3
* Implement SetupJumboEngineSoundFilip Gawin2020-03-221-11/+11
* Implement ProcessFiresFilip Gawin2020-03-221-2/+2
* Implement ProcessCesnaFilip Gawin2020-03-221-1/+1
* cMusicManagerSergeanur2020-02-071-0/+1
* Audio, use of enums and true/falseSergeanur2020-02-021-3/+3
* audio stuff•••Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) Sergeanur2020-01-251-99/+11
* Two audio structs renamed to their original namesSergeanur2020-01-131-8/+8
* Audio fixes for erorcun reviewFilip Gawin2019-12-011-5/+5
* Implement ProcessVehicleSirenOrAlarmFilip Gawin2019-12-011-1/+1
* RE cAudioManager::UpdateReflectionsFilip Gawin2019-11-051-1/+1
* Implement PreloadMissionAudio + small fixesFilip Gawin2019-10-271-2/+2
* Audio fixesSergeanur2019-10-271-3/+3
* Audio9 (fixes)Filip Gawin2019-10-271-1/+1
* Audio stuff moved around, removed MusicManager dependencies, eMusicMode used ...Sergeanur2019-10-261-2/+129
* Audio fixes from SergFilip Gawin2019-10-261-9/+15
* Cleanup audioFilip Gawin2019-10-261-11/+8
* Cleanup police radioFilip Gawin2019-10-261-10/+7
* More audio windowsFilip Gawin2019-10-261-8/+7
* More audio (to hook and test)Filip Gawin2019-10-261-12/+11
* More workFilip Gawin2019-10-261-20/+22
* audio7Filip Gawin2019-10-261-44/+72
* Audio fixesFilip Gawin2019-08-271-6/+6
* CleanupFilip Gawin2019-08-271-113/+93