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path: root/src/audio/AudioManager.h (follow)
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* Ped comments fixesSergeanur2021-09-021-2/+2
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* Audio: PS2 mission audioSergeanur2021-09-011-1/+1
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* Audio: some PS2 codeSergeanur2021-09-011-1/+1
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* Audio: ps2 code ifdefSergeanur2021-08-301-0/+2
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* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-291-5/+12
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* Refactor cPedCommentsSergeanur2021-08-251-10/+10
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* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-251-11/+11
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* Audio enhancements:Sergeanur2021-08-241-0/+7
| | | | | | | * redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed
* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* ↵Sergeanur2021-08-211-18/+14
| | | | vision)
* A few small audio changesSergeanur2021-08-201-2/+2
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* Audio refactoring:Sergeanur2021-08-201-31/+41
| | | | | | | | * renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits
* More type fixes in audioSergeanur2021-08-181-2/+2
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* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-171-14/+23
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* Fix ped comments playing at full volume behind the wallSergeanur2021-08-161-1/+4
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* Remove not needed entry from configSergeanur2021-08-161-2/+2
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* Fix ifdef for audio reflection membersSergeanur2021-08-151-1/+1
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* Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, ↵Sergeanur2021-08-151-3/+16
| | | | rename Sound Intensity
* Rename unused audio memberSergeanur2021-08-121-1/+1
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* Put more things under ifdefSergeanur2021-08-121-1/+8
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* Reverse unused audio functions from mobileSergeanur2021-07-291-1/+3
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* Fix commentsSergeanur2021-07-281-4/+4
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* Type fixSergeanur2021-07-271-1/+1
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* Audio changes:Sergeanur2021-07-261-247/+254
| | | | | | | | | | | | | - Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile
* Fix redone + add hud fixSergeanur2021-06-241-4/+0
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* Fix cut off sfx on high frameratesSergeanur2021-06-241-0/+4
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* Add macros to set sample loop offsetsSergeanur2021-06-241-0/+19
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* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-4/+4
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* Fix return typeSergeanur2021-06-241-1/+1
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* Use bool8 in audio codeSergeanur2021-06-241-52/+52
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* Uhh, rightSergeanur2021-02-261-1/+1
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* Sync miami thingsSergeanur2021-01-031-1/+1
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* Weapon flags changed from bit fields to bit mask (R* vision)Sergeanur2020-12-261-2/+2
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* cVehicleParams ctorSergeanur2020-12-251-0/+10
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* cPedParams fixesSergeanur2020-12-251-0/+7
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* Small type use fixesSergeanur2020-12-251-1/+1
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* Audio fixesSergeanur2020-11-221-4/+4
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* pointers to referencies tooRoman Masanin2020-11-081-23/+23
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* Fix cAudioManager::GetPhraseSergeanur2020-11-071-1/+1
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* Fix argument typeSergeanur2020-10-221-1/+1
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* Police Radio fixesSergeanur2020-10-221-1/+1
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* Fix arg typesSergeanur2020-09-281-2/+2
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* Fixes to MusicManagerSergeanur2020-09-191-1/+1
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* Audio fixesSergeanur2020-07-161-1/+1
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* Audio fixesSergeanur2020-06-301-1/+1
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* menu fixesFire-Head2020-06-291-2/+2
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* Merge branch 'master' into ps2menuFire_Head2020-06-291-10/+20
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| * IsMissionAudioSamplePlaying (from VC)Sergeanur2020-06-081-2/+2
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| * ps2 audio banksSergeanur2020-06-061-1/+1
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| * fixes, mostly from miamieray orçunus2020-06-041-1/+1
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| * More audio cleanupSergeanur2020-05-231-1/+1
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