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path: root/src/core/Cam.cpp (follow)
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* Adjust plane free cam values for sparks to be visible in Dodoerorcun2021-08-231-1/+1
* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-4/+4
* Fix sin & cos callsSergeanur2021-06-241-9/+9
* Fix inverted vertical camerawithmorten2021-02-051-1/+1
* Use original animation names from VCSSergeanur2021-01-261-4/+4
* free cam fixeswithmorten2021-01-211-2/+6
* make building with Codewarrior 7 possiblewithmorten2021-01-211-1/+1
* cam sector fixaap2021-01-091-6/+6
* option for PC controlsaap2020-12-211-0/+4
* PlayerInfo functions reordered into original order, FindPlayer... functions m...Sergeanur2020-12-181-6/+6
* Make free cam collision code readable by aap, fixeserorcun2020-12-151-58/+54
* Sync Stats page style with miami - and a little veh. cam. fixerorcun2020-12-091-1/+1
* Vehicle cam fixes•••- @ZLau92 's idea to remove 3rd person check on num 2/8. It was meaningless on III, probably not on VC tho. - @Nick007J pointed out that camera wasn't checking objects, which was something done by someone to prevent camera to collide with traffic lights. Instead I enabled object check again, and comparing the result if it's a traffic light after the test. erorcun2020-12-091-6/+14
* little fixes for animvieweraap2020-12-031-0/+6
* fast fixNikolay Korolev2020-12-021-0/+1
* added GTA_SCENE_EDITNikolay Korolev2020-12-021-1/+4
* GTA_VERSION define and some config.h cleanupaap2020-11-291-2/+2
* new frontend customizationeray orçunus2020-08-251-1/+1
* Bettah car enter canceling, fix CFO crash, ped objs. renamingeray orçunus2020-07-031-1/+1
* Restored beta police system(disabled), fixes from miami, debug info for CFO c...erorcun2020-07-011-1/+1
* Merge branch 'master' into ps2menuFire_Head2020-06-291-182/+315
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| * updated player control namesNikolay Korolev2020-06-211-1/+5
| * ps2 cam transitions done (hopefully)aap2020-06-211-1/+1
| * tried to reconstruct bills camaap2020-06-211-3/+39
| * PS2 cam transition mostly workingaap2020-06-211-1/+1
| * CCam fixes yet againaap2020-06-161-32/+34
| * more cleanupaap2020-06-141-22/+21
| * a few cam fixesaap2020-06-131-21/+26
| * little CCam cleanup; fix in CWorld sphere testaap2020-06-121-28/+25
| * some cam cleanup; unused PS2 train camsaap2020-06-101-59/+149
| * some vehicle cleanupaap2020-06-021-1/+2
| * fixed to CAutomobile and friendsaap2020-05-311-3/+2
| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-1/+1
| * eSurfaceTypeaap2020-05-261-14/+14
* | mips overdoseFire-Head2020-06-281-3/+3
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* Fix linux warningsFilip Gawin2020-05-121-1/+1
* little fixes to CClouds; disabled object clipping for SA camaap2020-05-121-2/+2
* few fixesaap2020-05-111-0/+3
* Place debug menu under ifdefSergeanur2020-05-091-1/+1
* Fix corona scalingSergeanur2020-05-091-2/+0
* Fix water UV on high FPS and inverted free cameraSergeanur2020-05-081-1/+1
* More use of GetModelIndexSergeanur2020-05-051-10/+10
* SetPosition, part 2Sergeanur2020-05-021-2/+2
* Adding getters and setters for type and statusSergeanur2020-04-301-2/+2
* Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-251-5/+8
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| * implemented skinned peds, no cutscene hands yetaap2020-04-241-5/+8
* | Merge remote-tracking branch 'upstream/master'Nikolay Korolev2020-04-211-32/+32
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| * Try to build with mingwFilip Gawin2020-04-201-32/+32
* | 1.1 patch stuffNikolay Korolev2020-04-191-0/+13
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* Remove patchesSergeanur2020-04-171-53/+1