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path: root/src/core/Game.cpp (follow)
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* Add ped and car density slider to menu, remove dumb collision "optimization"erorcun2021-07-121-1/+5
* update librw; little fixaap2021-02-281-2/+8
* fix generic.txd crashaap2021-02-051-4/+5
* Includes overhaul, fix some compiler warningserorcun2021-01-171-5/+0
* fix custom pipes mem leakaap2020-12-291-0/+14
* move cfo populate func.erorcun2020-12-271-0/+6
* some more little ps2 fixesaap2020-12-201-0/+4
* little ps2 fixesaap2020-12-201-13/+12
* fixes to last HUD commitserorcun2020-12-201-2/+6
* restore original code, fixes, ps2 fontFire-Head2020-12-191-15/+34
* bit more GTA_VERSION and GTA_PS2aap2020-12-041-11/+36
* forgot some junkaap2020-12-031-52/+3
* more PS2 stuff; memory movement doneaap2020-12-031-3/+247
* added GTA_SCENE_EDITNikolay Korolev2020-12-021-2/+2
* Remove ifndef GTA_PS2 around replaysSergeanur2020-12-011-12/+0
* TexturePoolsSergeanur2020-12-011-0/+3
* some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet)aap2020-12-011-11/+164
* some more GTA_VERSIONaap2020-12-011-26/+75
* start using CMemoryHeapaap2020-11-261-10/+101
* neo screen dropletsaap2020-11-191-0/+7
* Font: Hud: Use orig. text dimensions, fix right-align calculationserorcun2020-11-101-2/+2
* Revert "Font: Fix text dimensions"•••This reverts commit 6729de49b16da9a1be3c95b146ba053bf214c91c. erorcun2020-11-081-4/+4
* rewrite CFO + postfx/pipeline optionserorcun2020-10-281-11/+0
* Font: Fix text dimensionserorcun2020-10-251-4/+4
* Possible fix of linux buildSergeanur2020-10-251-0/+1
* DMAudio fixesSergeanur2020-10-251-5/+24
* Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-0/+5
* Fixes, mouse AUX buttons, joystick detect menueray orçunus2020-09-301-1/+0
* CFO fixeseray orçunus2020-08-251-1/+4
* Revert "remove CFO"•••This reverts commit 0418ba597bc53d08d0244188f4623ebadfdd2876. eray orçunus2020-08-191-0/+5
* Merge branch 'master' of github.com:gtamodding/re3aap2020-08-181-5/+0
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| * remove CFOeray orçunus2020-08-161-5/+0
* | neo pipelinesaap2020-08-181-0/+5
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* extended postfx and sniper hud fixaap2020-08-131-0/+4
* Squeeze performance option, minor fixes•••Fixes are already in miami eray orçunus2020-08-031-0/+3
* rename shitaap2020-07-291-4/+4
* Dual pass rendering for RW 3.3Sergeanur2020-07-291-4/+14
* Fix/change some Windows defineeray orçunus2020-07-251-1/+1
* Remove hacky way of injecting PS2 matfx on RW 3.3, remove static patcherSergeanur2020-07-221-0/+6
* Rename LEVEL_NONE to LEVEL_GENERICSergeanur2020-07-131-2/+2
* Merge branch 'master' into ps2menuFire_Head2020-06-291-2/+4
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| * Frontend customization functions, freecam toggle, minor thingseray orçunus2020-05-281-2/+4
* | mips overdoseFire-Head2020-06-281-4/+169
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* Linux build supporteray orçunus2020-05-111-1/+1
* Merge pull request #509 from Fire-Head/master•••OpenAL updateerorcun2020-05-111-16/+3
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| * oal updFire-Head2020-05-041-16/+3
* | Place debug menu under ifdefSergeanur2020-05-091-1/+2
* | Remove GTA_TRAIN, GTA_BRIDGE, GTA_ZONECULLSergeanur2020-05-051-6/+0
* | Remove Miami stuffSergeanur2020-05-051-11/+0
* | implemented most of streamed collisions and big buildingsaap2020-05-051-16/+10