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path: root/src/core/Wanted.h (follow)
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* m_nWantedLevel -> GetWantedLevel()withmorten2021-01-221-0/+1
* Fixed typos and made all assert functions optionalbigbossbro082020-05-101-3/+1
* defined out asserts.bigbossbro082020-05-101-0/+2
* Try to build with mingwFilip Gawin2020-04-201-36/+2
* Revert "Part one"•••This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e. Filip Gawin2020-04-181-1/+21
* Part oneFilip Gawin2020-04-171-21/+1
* rem refsFire-Head2020-04-171-2/+2
* CShotInfo, CWanted done, Frontend fixeray orçunus2020-03-291-1/+3
* CPlayerPed doneeray orçunus2020-02-131-0/+1
* audio stuff•••Collision audio and police radio stuff moved to a separate cpp's like in the original code cPoliceRadioQueue added, code refactored correspondingly cAudioManager::ServiceCollisions reversed PlayOneShotScriptObject reversed cAudioScriptObject moved to AudioScriptObject.cpp Fixed use of numbers on non-integer types (bools, pointers) enum is now used for ped audio calculation Added fixes for vehicle description in the police radio (missing vehicles and wrong colors) Sergeanur2020-01-251-0/+1
* Fixed nasty warningsSergeanur2019-10-171-1/+1
* Full CGameLogicSergeanur2019-10-081-0/+1
* implemented CHeliaap2019-08-041-0/+2
* The Pedseray orçunus2019-08-021-0/+3
* more CWanted; added CEventListaap2019-07-121-20/+51
* yet more CAutomobileaap2019-07-091-0/+1
* Merge branch 'master' of https://github.com/gtamodding/re3_AG2019-07-071-4/+8
* the great reorganizationaap2019-07-071-0/+45