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* Switch PR & remove X11 part from CMakeListserorcun2021-08-161-0/+4
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| * Replace GTA_SWITCH macro and use GAMEPAD_MENU•••* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds Adrian Graber2021-07-131-1/+1
| * Add Nintendo Switch initial supportAdrian Graber2021-07-131-0/+4
* | Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur2021-08-121-0/+2
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* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-281-1/+1
* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""•••This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f. withmorten2021-06-261-170/+0
* Revert "Redo ReadSaveBuf + common.h cleanup"•••This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069. erorcun2021-06-261-0/+170
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-170/+0
* CEntity and C(Vu)Vector fixes and cleanupaap2021-06-241-0/+6
* fix MASTER crasheswithmorten2021-02-041-1/+1
* small fix regarding codewarrior and AUDIO_MSSwithmorten2021-01-221-0/+1
* fixFilip Gawin2021-01-221-1/+1
* Better output for validating size assertFilip Gawin2021-01-221-2/+5
* codewarrior: finishing toucheswithmorten2021-01-211-6/+4
* make building with Codewarrior 7 possiblewithmorten2021-01-211-4/+57
* fix common.h d3d includeswithmorten2021-01-171-2/+2
* Includes overhaul, fix some compiler warningserorcun2021-01-171-15/+24
* Use of sized bool types for CFontSergeanur2021-01-161-0/+4
* .ini for scaling, radar, spritesFire-Head2021-01-081-0/+6
* bb .ini hello definesFire-Head2021-01-081-5/+1
* Merge pull request #1 from GTAmodding/master•••updateFire_Head2020-12-291-0/+5
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| * signed/unsigned fixes, and some other fixeserorcun2020-12-271-0/+5
* | Sprite Scaling optionFire-Head2020-12-291-5/+8
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* Merge branch 'master' of https://github.com/GTAmodding/re3Fire-Head2020-12-191-1/+7
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| * Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's id...erorcun2020-12-091-1/+7
* | scalingFire-Head2020-12-191-7/+17
* | ps2 hud, restore original codeFire-Head2020-12-071-5/+21
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* Fix some sanitizer errors, improve POSIX streamereray orçunus2020-10-041-1/+1
* Load and write our settings in re3.ini & fixeseray orçunus2020-10-021-1/+3
* Fixes: PS2/PS2-like menu, Hud, new sliding text founderay orçunus2020-09-271-0/+3
* VU0 collisionaap2020-08-031-0/+10
* fixed hanim for 64 bitaap2020-07-241-0/+1
* 64-bit on Windowseray orçunus2020-07-221-0/+4
* Merge branch 'master' into ps2menuFire_Head2020-06-291-4/+4
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| * FOV fixaap2020-06-211-1/+1
| * fixed linux savingNikolay Korolev2020-06-061-1/+1
| * hanim fixaap2020-06-011-2/+2
* | mips overdoseFire-Head2020-06-281-0/+12
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* Merge pull request #509 from Fire-Head/master•••OpenAL updateerorcun2020-05-111-0/+2
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| * oal wav/mp3 stream updateFire-Head2020-05-071-0/+2
* | defined out asserts.bigbossbro082020-05-101-0/+4
* | SetPosition, part 1Sergeanur2020-05-021-0/+3
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* Merge branch 'master' of github.com:gtamodding/re3aap2020-04-261-7/+0
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| * Remove little hackSergeanur2020-04-261-7/+0
* | tried to fix some half-pixel bugsaap2020-04-261-0/+7
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* Initial GLFW supporteray orçunus2020-04-261-2/+2
* implemented skinned peds, no cutscene hands yetaap2020-04-241-0/+11
* Try to build with mingwFilip Gawin2020-04-201-29/+28
* Revert "Part one"•••This reverts commit 63951d9b957b30a110f42a03edb4833cbbaf380e. Filip Gawin2020-04-181-2/+2
* Part oneFilip Gawin2020-04-171-2/+2