summaryrefslogtreecommitdiff
path: root/src/core (follow)
Commit message (Expand)AuthorAgeFilesLines
* Add Switch controller asset and configuration•••* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD Adrian Graber2021-07-134-2/+37
* Replace GTA_SWITCH macro and use GAMEPAD_MENU•••* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds Adrian Graber2021-07-133-9/+25
* Enable Gamepad Menu on SwitchAdrian Graber2021-07-131-1/+1
* Add Nintendo Switch initial supportAdrian Graber2021-07-133-4/+11
* Vanilla config for Windows and win-x86 onlywithmorten2021-07-121-0/+4
* fixwithmorten2021-07-121-1/+1
* Reorganize config.hSergeanur2021-07-121-131/+50
* switch out current ini_parser.hpp with pulzed/mINIwithmorten2021-07-121-49/+60
* Merge pull request #1149 from withmorten/saves•••finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESerorcun2021-07-123-8/+84
|\
| * finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVESwithmorten2021-07-103-8/+84
* | Unite all sliderserorcun2021-07-121-2/+2
* | Add ped and car density slider to menu, remove dumb collision "optimization"erorcun2021-07-128-42/+153
* | Merge/sync fixes after threaded audioerorcun2021-07-101-2/+5
* | Multi-threaded audio fixeserorcun2021-07-101-1/+2
* | Multi-threaded audio streams•••Under MULTITHREADED_AUDIO define. erorcun2021-07-101-0/+1
|/
* add librw defines to vanilla defines undefswithmorten2021-07-091-0/+5
* Use CPad functions to check key states in script loaderSergeanur2021-07-081-15/+2
* Merge pull request #1187 from mssx86/musl_fix•••fix: add missing limits.h includes to enable bulding on musl.erorcun2021-07-051-0/+1
|\
| * fix: add missing limits.h includes to enable bulding on musl.mssx862021-07-011-0/+1
* | fix previous PED_SKIN commit, add commentswithmorten2021-07-031-3/+3
* | disable PED_SKIN and PEDS_REPORT_CRIMES_ON_PHONE when COMPATIBLE_SAVES is dis...withmorten2021-07-031-0/+6
* | Sanitizer fixes 2erorcun2021-07-031-1/+1
|/
* Pause radio when game is pausedSergeanur2021-06-301-0/+1
* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-289-30/+30
* Less invasive red tint on Delete Game pageerorcun2021-06-271-34/+5
* Fix map texture leakerorcun2021-06-271-1/+3
* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""•••This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f. withmorten2021-06-264-189/+28
* fix screenshot name spacewithmorten2021-06-261-1/+1
* Fix premature CTimer callsSergeanur2021-06-261-0/+6
* Small timer fixSergeanur2021-06-261-3/+4
* Pool fixes•••Mostly for Linux erorcun2021-06-261-1/+1
* Revert "Redo ReadSaveBuf + common.h cleanup"•••This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069. erorcun2021-06-264-28/+189
* Merge pull request #1147 from withmorten/githash•••add no-git-hash option to premakewithmorten2021-06-251-1/+2
|\
| * add no-git-hash option to premakewithmorten2021-06-251-1/+2
* | Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-254-189/+28
|/
* Refactor CTimer::UpdateSergeanur2021-06-251-54/+81
* Remove frameTime, fix pause mode timerSergeanur2021-06-244-57/+39
* Make times more accurateSergeanur2021-06-241-0/+30
* Fix redone + add hud fixSergeanur2021-06-242-2/+10
* Fix cut off sfx on high frameratesSergeanur2021-06-242-0/+28
* Fix some timer callsSergeanur2021-06-241-1/+1
* Fix sin & cos callsSergeanur2021-06-241-9/+9
* Fix IsSphereVisible callsSergeanur2021-06-242-3/+3
* CEntity and C(Vu)Vector fixes and cleanupaap2021-06-244-13/+15
* Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINESSergeanur2021-06-241-0/+2
* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-1/+1
* Use bool8 in audio codeSergeanur2021-06-244-23/+23
* Fix C3dMarkers::PlaceMarker calls in RadarSergeanur2021-06-241-4/+4
* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-243-6/+8
* fix new rendereraap2021-06-242-0/+10