| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Replace GTA_SWITCH macro and use GAMEPAD_MENU•••* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds | Adrian Graber | 2021-07-13 | 3 | -9/+25 |
| * | Enable Gamepad Menu on Switch | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| * | Add Nintendo Switch initial support | Adrian Graber | 2021-07-13 | 3 | -4/+11 |
| * | Vanilla config for Windows and win-x86 only | withmorten | 2021-07-12 | 1 | -0/+4 |
| * | fix | withmorten | 2021-07-12 | 1 | -1/+1 |
| * | Reorganize config.h | Sergeanur | 2021-07-12 | 1 | -131/+50 |
| * | switch out current ini_parser.hpp with pulzed/mINI | withmorten | 2021-07-12 | 1 | -49/+60 |
| * | Merge pull request #1149 from withmorten/saves•••finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | erorcun | 2021-07-12 | 3 | -8/+84 |
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| | * | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | 2021-07-10 | 3 | -8/+84 |
| * | | Unite all sliders | erorcun | 2021-07-12 | 1 | -2/+2 |
| * | | Add ped and car density slider to menu, remove dumb collision "optimization" | erorcun | 2021-07-12 | 8 | -42/+153 |
| * | | Merge/sync fixes after threaded audio | erorcun | 2021-07-10 | 1 | -2/+5 |
| * | | Multi-threaded audio fixes | erorcun | 2021-07-10 | 1 | -1/+2 |
| * | | Multi-threaded audio streams•••Under MULTITHREADED_AUDIO define. | erorcun | 2021-07-10 | 1 | -0/+1 |
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| * | add librw defines to vanilla defines undefs | withmorten | 2021-07-09 | 1 | -0/+5 |
| * | Use CPad functions to check key states in script loader | Sergeanur | 2021-07-08 | 1 | -15/+2 |
| * | Merge pull request #1187 from mssx86/musl_fix•••fix: add missing limits.h includes to enable bulding on musl. | erorcun | 2021-07-05 | 1 | -0/+1 |
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| | * | fix: add missing limits.h includes to enable bulding on musl. | mssx86 | 2021-07-01 | 1 | -0/+1 |
| * | | fix previous PED_SKIN commit, add comments | withmorten | 2021-07-03 | 1 | -3/+3 |
| * | | disable PED_SKIN and PEDS_REPORT_CRIMES_ON_PHONE when COMPATIBLE_SAVES is dis... | withmorten | 2021-07-03 | 1 | -0/+6 |
| * | | Sanitizer fixes 2 | erorcun | 2021-07-03 | 1 | -1/+1 |
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| * | Pause radio when game is paused | Sergeanur | 2021-06-30 | 1 | -0/+1 |
| * | rename clamp macro to Clamp to fix compilation with g++11 | withmorten | 2021-06-28 | 9 | -30/+30 |
| * | Less invasive red tint on Delete Game page | erorcun | 2021-06-27 | 1 | -34/+5 |
| * | Fix map texture leak | erorcun | 2021-06-27 | 1 | -1/+3 |
| * | Revert "Revert "Redo ReadSaveBuf + common.h cleanup""•••This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f. | withmorten | 2021-06-26 | 4 | -189/+28 |
| * | fix screenshot name space | withmorten | 2021-06-26 | 1 | -1/+1 |
| * | Fix premature CTimer calls | Sergeanur | 2021-06-26 | 1 | -0/+6 |
| * | Small timer fix | Sergeanur | 2021-06-26 | 1 | -3/+4 |
| * | Pool fixes•••Mostly for Linux | erorcun | 2021-06-26 | 1 | -1/+1 |
| * | Revert "Redo ReadSaveBuf + common.h cleanup"•••This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069. | erorcun | 2021-06-26 | 4 | -28/+189 |
| * | Merge pull request #1147 from withmorten/githash•••add no-git-hash option to premake | withmorten | 2021-06-25 | 1 | -1/+2 |
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| | * | add no-git-hash option to premake | withmorten | 2021-06-25 | 1 | -1/+2 |
| * | | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 2021-06-25 | 4 | -189/+28 |
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| * | Refactor CTimer::Update | Sergeanur | 2021-06-25 | 1 | -54/+81 |
| * | Remove frameTime, fix pause mode timer | Sergeanur | 2021-06-24 | 4 | -57/+39 |
| * | Make times more accurate | Sergeanur | 2021-06-24 | 1 | -0/+30 |
| * | Fix redone + add hud fix | Sergeanur | 2021-06-24 | 2 | -2/+10 |
| * | Fix cut off sfx on high framerates | Sergeanur | 2021-06-24 | 2 | -0/+28 |
| * | Fix some timer calls | Sergeanur | 2021-06-24 | 1 | -1/+1 |
| * | Fix sin & cos calls | Sergeanur | 2021-06-24 | 1 | -9/+9 |
| * | Fix IsSphereVisible calls | Sergeanur | 2021-06-24 | 2 | -3/+3 |
| * | CEntity and C(Vu)Vector fixes and cleanup | aap | 2021-06-24 | 4 | -13/+15 |
| * | Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINES | Sergeanur | 2021-06-24 | 1 | -0/+2 |
| * | Increase the number of audio channels to PS2 count and some small audio fixes | Sergeanur | 2021-06-24 | 1 | -1/+1 |
| * | Use bool8 in audio code | Sergeanur | 2021-06-24 | 4 | -23/+23 |
| * | Fix C3dMarkers::PlaceMarker calls in Radar | Sergeanur | 2021-06-24 | 1 | -4/+4 |
| * | Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fix | Sergeanur | 2021-06-24 | 3 | -6/+8 |
| * | fix new renderer | aap | 2021-06-24 | 2 | -0/+10 |
| * | proper radar clipping | aap | 2021-02-28 | 1 | -73/+117 |
