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* | disable PED_SKIN and PEDS_REPORT_CRIMES_ON_PHONE when COMPATIBLE_SAVES is dis...withmorten2021-07-031-0/+6
* | Sanitizer fixes 2erorcun2021-07-031-1/+1
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* Pause radio when game is pausedSergeanur2021-06-301-0/+1
* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-289-30/+30
* Less invasive red tint on Delete Game pageerorcun2021-06-271-34/+5
* Fix map texture leakerorcun2021-06-271-1/+3
* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""•••This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f. withmorten2021-06-264-189/+28
* fix screenshot name spacewithmorten2021-06-261-1/+1
* Fix premature CTimer callsSergeanur2021-06-261-0/+6
* Small timer fixSergeanur2021-06-261-3/+4
* Pool fixes•••Mostly for Linux erorcun2021-06-261-1/+1
* Revert "Redo ReadSaveBuf + common.h cleanup"•••This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069. erorcun2021-06-264-28/+189
* Merge pull request #1147 from withmorten/githash•••add no-git-hash option to premakewithmorten2021-06-251-1/+2
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| * add no-git-hash option to premakewithmorten2021-06-251-1/+2
* | Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-254-189/+28
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* Refactor CTimer::UpdateSergeanur2021-06-251-54/+81
* Remove frameTime, fix pause mode timerSergeanur2021-06-244-57/+39
* Make times more accurateSergeanur2021-06-241-0/+30
* Fix redone + add hud fixSergeanur2021-06-242-2/+10
* Fix cut off sfx on high frameratesSergeanur2021-06-242-0/+28
* Fix some timer callsSergeanur2021-06-241-1/+1
* Fix sin & cos callsSergeanur2021-06-241-9/+9
* Fix IsSphereVisible callsSergeanur2021-06-242-3/+3
* CEntity and C(Vu)Vector fixes and cleanupaap2021-06-244-13/+15
* Undef PS2_AUDIO_CHANNELS for SQUEEZE_PERFORMANCE and VANILLA_DEFINESSergeanur2021-06-241-0/+2
* Increase the number of audio channels to PS2 count and some small audio fixesSergeanur2021-06-241-1/+1
* Use bool8 in audio codeSergeanur2021-06-244-23/+23
* Fix C3dMarkers::PlaceMarker calls in RadarSergeanur2021-06-241-4/+4
* Use some GetMatrix/SetMatrix logic based on SA + CutsceneHead fixSergeanur2021-06-243-6/+8
* fix new rendereraap2021-06-242-0/+10
* proper radar clippingaap2021-02-281-73/+117
* update librw; little fixaap2021-02-282-2/+13
* make debug render groups optionalaap2021-02-191-0/+1
* add NoMovies ini option, rename gDrawVersionText, always save ini after loadingwithmorten2021-02-185-13/+27
* d3d9 debug render groupsaap2021-02-181-3/+6
* fix last commitaap2021-02-181-0/+2
* add debug render groupsaap2021-02-182-0/+22
* Fix endless vibration in pause menuSergeanur2021-02-171-0/+3
* Merge pull request #1050 from swills/controller_config_segfault_fix•••Fix seg fault when configuring controllererorcun2021-02-161-0/+4
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| * Fix mistakeSteve Wills2021-02-161-1/+1
| * Put fix behind ifdefSteve Wills2021-02-161-0/+4
| * Fix seg fault when configuring controller•••Since controllerAction can be -2 (line 2105) Steve Wills2021-02-141-1/+1
* | Fix buffer overflow on re3_sem_open/closeAdrian Graber2021-02-161-2/+2
* | Merge pull request #986 from AGraber/nx-upstream•••Add toggle for (un)named semaphores and prevent linux header inclusion on non-linux paltformserorcun2021-02-161-18/+64
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| * | Only include sys/syscall.h when __linux__ is definedAdrian Graber2021-01-311-1/+4
| * | Add unnamed semaphore define toggle for CdStreamPosixAdrian Graber2021-01-311-17/+60
* | | Fix rare stream deadlock on Windowserorcun2021-02-161-14/+27
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* | Disable RANDOMSPLASH only if loading screen is disabledSergeanur2021-02-131-1/+5
* | Disable RANDOMSPLASHSergeanur2021-02-131-1/+1
* | dbg menu againaap2021-02-131-2/+7