| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | VC bits | erorcun | 2021-08-21 | 1 | -0/+29 |
| * | Fix impossible bullets & turn speed on heavy guns | erorcun | 2021-08-16 | 1 | -10/+31 |
| * | Fix smooth spray when shooting with colt or usi while using PC controls | Sergeanur | 2021-07-26 | 1 | -0/+11 |
| * | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | 2021-07-10 | 1 | -3/+3 |
| * | Sanitizer fixes | erorcun | 2021-07-03 | 1 | -2/+2 |
| * | Revert "Revert "Redo ReadSaveBuf + common.h cleanup""•••This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f. | withmorten | 2021-06-26 | 1 | -0/+1 |
| * | Revert "Redo ReadSaveBuf + common.h cleanup"•••This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069. | erorcun | 2021-06-26 | 1 | -1/+0 |
| * | Redo ReadSaveBuf + common.h cleanup | Sergeanur | 2021-06-25 | 1 | -0/+1 |
| * | Fix some timer calls | Sergeanur | 2021-06-24 | 1 | -2/+2 |
| * | Use original animation names from VCS | Sergeanur | 2021-01-26 | 1 | -37/+37 |
| * | make building with Codewarrior 7 possible | withmorten | 2021-01-21 | 1 | -1/+1 |
| * | fix !FREE_CAM build | aap | 2021-01-13 | 1 | -1/+1 |
| * | Ped: PlayerPed: sync with master | erorcun | 2021-01-03 | 1 | -9/+10 |
| * | Ped: WeaponInfo: little fixes and renamings | erorcun | 2020-12-28 | 1 | -3/+3 |
| * | Weapon flags changed from bit fields to bit mask (R* vision) | Sergeanur | 2020-12-26 | 1 | -12/+12 |
| * | option for PC controls | aap | 2020-12-21 | 1 | -1/+5 |
| * | PlayerInfo functions reordered into original order, FindPlayer... functions m... | Sergeanur | 2020-12-18 | 1 | -1/+1 |
| * | Use SetPedState | Sergeanur | 2020-12-15 | 1 | -37/+4 |
| * | CPed::SetWeaponLockOnTarget | Sergeanur | 2020-12-14 | 1 | -10/+6 |
| * | Sync Frontend, Peds with miami 2 | erorcun | 2020-12-12 | 1 | -56/+50 |
| * | Bettah car enter canceling, fix CFO crash, ped objs. renaming | eray orçunus | 2020-07-03 | 1 | -1/+1 |
| * | fixing some uninitialized stuff | Nikolay Korolev | 2020-06-06 | 1 | -2/+6 |
| * | fixes, mostly from miami | eray orçunus | 2020-06-04 | 1 | -3/+9 |
| * | all my fixes live in exes | eray orçunus | 2020-05-24 | 1 | -1/+1 |
| * | More save/load alignment fixes | Sergeanur | 2020-05-13 | 1 | -10/+14 |
| * | Linux build support | eray orçunus | 2020-05-11 | 1 | -1/+1 |
| * | named anim assoc flags | aap | 2020-05-09 | 1 | -1/+1 |
| * | changed saving compatibility | Nikolay Korolev | 2020-05-02 | 1 | -0/+37 |
| * | Adding getters and setters for type and status | Sergeanur | 2020-04-30 | 1 | -1/+1 |
| * | implemented skinned peds, no cutscene hands yet | aap | 2020-04-24 | 1 | -0/+6 |
| * | Try to build with mingw | Filip Gawin | 2020-04-20 | 1 | -4/+4 |
| * | missing ifded | Nikolay Korolev | 2020-04-19 | 1 | -0/+2 |
| * | replays bug fix | Nikolay Korolev | 2020-04-18 | 1 | -0/+1 |
| * | Remove patches | Sergeanur | 2020-04-17 | 1 | -39/+1 |
| * | CWeapon done, ps2 cheats fix | Fire-Head | 2020-04-15 | 1 | -4/+4 |
| * | normalized line endings to LF | aap | 2020-04-09 | 1 | -1535/+1535 |
| * | CCamera fixes | aap | 2020-04-03 | 1 | -10/+6 |
| * | Mouse free cam for peds&cars (under FREE_CAM) | eray orçunus | 2020-03-31 | 1 | -4/+85 |
| * | CCopPed done and #include cleanup | eray orçunus | 2020-03-28 | 1 | -0/+5 |
| * | remove include <new> from common.h | aap | 2020-03-28 | 1 | -0/+2 |
| * | CPopulation done, CCopPed and fixes | eray orçunus | 2020-03-12 | 1 | -3/+3 |
| * | Fixes and cleanup | eray orçunus | 2020-03-02 | 1 | -1/+1 |
| * | fixes | eray orçunus | 2020-03-01 | 1 | -1/+5 |
| * | bug fixes | Nikolay Korolev | 2020-02-15 | 1 | -1/+1 |
| * | a fix | eray orçunus | 2020-02-13 | 1 | -11/+11 |
| * | CPlayerPed done | eray orçunus | 2020-02-13 | 1 | -9/+355 |
| * | Fixed autoaiming camera | Sergeanur | 2020-01-29 | 1 | -1/+1 |
| * | CPlayerPed continues (#294)••• | erorcun | 2020-01-23 | 1 | -7/+406 |
| * | Fixes 2 | eray orçunus | 2020-01-11 | 1 | -4/+4 |
| * | CPlayerPed & CMenuManager (#286)•••Make Frontend great again! | erorcun | 2020-01-07 | 1 | -155/+374 |
