| Commit message (Expand) | Author | Age | Files | Lines |
| * | Auto-detect X11 dependency | erorcun | 2021-08-16 | 1 | -5/+1 |
| * | Switch PR & remove X11 part from CMakeLists | erorcun | 2021-08-16 | 1 | -3/+86 |
| |\ |
|
| | * | Use svcGetInfo definitions from libnx•••Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | * | Save current usable memory for Switch application | Adrian Graber | 2021-07-13 | 1 | -2/+3 |
| | * | Replace GTA_SWITCH macro and use GAMEPAD_MENU•••* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports)
* Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds)
* Fix some identation inconsistencies
* Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds
| Adrian Graber | 2021-07-13 | 1 | -12/+12 |
| | * | Add platform specific functions for glfw vibration•••With implementation for Switch vibration through libnx hid/pad API
| Adrian Graber | 2021-07-13 | 1 | -0/+76 |
| | * | Add Nintendo Switch initial support | Adrian Graber | 2021-07-13 | 1 | -3/+9 |
| * | | Fix premature .ini saving leading to missing bindings | erorcun | 2021-08-15 | 1 | -4/+6 |
| |/ |
|
| * | Get keyboard input from X11 on Linux | erorcun | 2021-02-19 | 1 | -6/+303 |
| * | Revert "always console for windows Debug builds"•••This reverts commit a826091dc920bc521a948f74e75ebd63ab78e976.
| withmorten | 2021-02-15 | 1 | -2/+0 |
| * | always console for windows Debug builds | withmorten | 2021-02-15 | 1 | -0/+2 |
| * | glfw window icon | withmorten | 2021-02-13 | 1 | -0/+14 |
| * | imrove readme; enable screenshots with F12 | aap | 2021-02-12 | 1 | -0/+1 |
| * | Detect joystick menu for XInput | erorcun | 2021-02-05 | 1 | -4/+4 |
| * | Attempt to fix input delays on GLFW | erorcun | 2021-01-27 | 1 | -2/+1 |
| * | Clean up POSIX streaming code | erorcun | 2021-01-27 | 1 | -2/+5 |
| * | Support pads without L2-R2, add comments | erorcun | 2021-01-25 | 1 | -11/+20 |
| * | No more resetting bindings for joypad, create .ini at the first start, joysti... | erorcun | 2021-01-22 | 1 | -1/+17 |
| * | enable screenshots for librw | aap | 2021-01-21 | 1 | -0/+4 |
| * | Store all settings in .INI | erorcun | 2021-01-17 | 1 | -0/+5 |
| * | Includes overhaul, fix some compiler warnings | erorcun | 2021-01-17 | 1 | -27/+18 |
| * | Fix language initialization call order | erorcun | 2020-12-14 | 1 | -3/+3 |
| * | AnimViewer fixes, commentary from miami | erorcun | 2020-12-09 | 1 | -38/+28 |
| * | Use SDL gamepad mapping in environment by @ZLau92, implement @Sergeanur 's id... | erorcun | 2020-12-09 | 1 | -3/+30 |
| * | Merge pull request #846 from withmorten/ini•••add -console cmdline arg instead of #if 0/1 | erorcun | 2020-12-01 | 1 | -6/+8 |
| |\ |
|
| | * | add -console cmdline arg instead of #if 0/1 | withmorten | 2020-11-28 | 1 | -6/+8 |
| * | | GTA_VERSION define and some config.h cleanup | aap | 2020-11-29 | 1 | -2/+2 |
| * | | Merge pull request #841 from aap/master•••start using CMemoryHeap; also some PS2 define cleanup | aap | 2020-11-28 | 1 | -1/+1 |
| |\ \
| |/
|/| |
|
| | * | moved some stuff to MemoryMgr | aap | 2020-11-28 | 1 | -1/+1 |
| * | | Add multisampling to librw | Sergeanur | 2020-11-28 | 1 | -1/+4 |
| |/ |
|
| * | memory heap starting to work | aap | 2020-11-25 | 1 | -0/+9 |
| * | Fix mouse lock/high-dpi 2 | erorcun | 2020-11-16 | 1 | -6/+0 |
| * | Fix mouse lock/high-dpi | erorcun | 2020-11-16 | 1 | -7/+13 |
| * | Merge pull request #723 from myfreeweb/master•••Fixes for Wayland (HiDPI and mouse lock) support, FreeBSD | erorcun | 2020-11-16 | 1 | -4/+11 |
| |\ |
|
| | * | Use CLOCK_MONOTONIC_FAST when available (FreeBSD)•••CLOCK_MONOTONIC_FAST is the equivalent of Linux's CLOCK_MONOTONIC_RAW.
| Greg V | 2020-09-28 | 1 | -1/+3 |
| | * | Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)•••On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
| Greg V | 2020-09-28 | 1 | -0/+2 |
| | * | glfw: scale cursor position by the ratio of framebuffer to screen size•••This fixes the mouse being constrained to the top left quarter of the window on Wayland HiDPI setups.
| Greg V | 2020-09-28 | 1 | -2/+5 |
| | * | Use glfwSetFramebufferSizeCallback instead of glfwSetWindowSizeCallback•••Framebuffer size is scaled by the display scale.
This fixes the game being shrunk to the bottom left quarter of the window on Wayland HiDPI setups.
Corresponding change in librw: glfwGetWindowSize -> glfwGetFramebufferSize.
| Greg V | 2020-09-28 | 1 | -1/+1 |
| * | | Fixes and style changes from miami | erorcun | 2020-10-18 | 1 | -6/+9 |
| * | | Fix management issue | eray orçunus | 2020-10-17 | 1 | -1/+2 |
| * | | Fix POSIX streaming | eray orçunus | 2020-10-09 | 1 | -1/+4 |
| * | | Merge branch 'master' into master | erorcun | 2020-10-04 | 1 | -4/+21 |
| |\ \ |
|
| | * | | macOS support; thanks to @MrYadro•••This should support ARM64 and x86-64.
-target flag based on information from
https://developer.apple.com/documentation/xcode/building_a_universal_macos_binary#3618377.
| Andrew Udvare | 2020-09-30 | 1 | -4/+21 |
| | |/ |
|
| * | | Load and write our settings in re3.ini & fixes | eray orçunus | 2020-10-02 | 1 | -13/+14 |
| * | | Fixes, mouse AUX buttons, joystick detect menu | eray orçunus | 2020-09-30 | 1 | -28/+22 |
| |/ |
|
| * | Fixes: PS2/PS2-like menu, Hud, new sliding text found | eray orçunus | 2020-09-27 | 1 | -2/+1 |
| * | Fixes | eray orçunus | 2020-09-27 | 1 | -6/+22 |
| * | Fix MASTER build with glfw | Sergeanur | 2020-09-26 | 1 | -1/+85 |
| * | Original screen grabber | Sergeanur | 2020-08-14 | 1 | -0/+16 |
| * | Update glfw.cpp | blingu | 2020-08-07 | 1 | -1/+1 |