| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | CPhysical fixes and cleanup | aap | 2021-08-02 | 2 | -27/+26 |
| * | Merge pull request #1268 from Nick007J/master•••move debug stuff to a separate file | Sergeanur | 2021-08-02 | 3 | -1405/+1462 |
| |\ | |||||
| | * | sync | Nikolay Korolev | 2021-08-01 | 25 | -888/+1031 |
| | |\ | |||||
| | * | | move debug script stuff to a separate file | Nikolay Korolev | 2021-08-01 | 3 | -1405/+1462 |
| | * | | sync | Nikolay Korolev | 2021-07-24 | 72 | -60/+271 |
| * | | | Fix waypoint disappearing after each save | Sergeanur | 2021-08-02 | 1 | -0/+12 |
| | |/ |/| | |||||
| * | | Fix radio scroll when player controls disabled | erorcun | 2021-07-31 | 1 | -1/+1 |
| * | | Merge pull request #1251 from Sergeanur/HigherDrawDist•••Make cars and peds to not despawn when you look away | Sergeanur | 2021-07-31 | 3 | -2/+12 |
| |\ \ | |||||
| | * | | Make cars and peds to not despawn when you look away | Sergeanur | 2021-07-26 | 3 | -2/+12 |
| * | | | Merge pull request #1248 from davicr/radar-cutscene-bugfix•••Fix blip rendering during scripted sequences | Sergeanur | 2021-07-31 | 1 | -3/+15 |
| |\ \ \ | |||||
| | * | | | Properly fix blip rendering during scripted sequences•••Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled. | Davi | 2021-07-22 | 1 | -3/+15 |
| * | | | | CVisibilityPlugins and CRenderer fixes | aap | 2021-07-29 | 6 | -23/+50 |
| * | | | | Reverse unused audio functions from mobile | Sergeanur | 2021-07-29 | 4 | -2/+34 |
| * | | | | Fix comments | Sergeanur | 2021-07-28 | 2 | -5/+5 |
| * | | | | One more type fix | Sergeanur | 2021-07-27 | 1 | -1/+1 |
| * | | | | Type fix | Sergeanur | 2021-07-27 | 2 | -2/+2 |
| * | | | | cAudioManager::GetCollisionOneShotRatio cleanup | Sergeanur | 2021-07-27 | 1 | -9/+10 |
| * | | | | Merge pull request #1257 from Nopey/fixbugs_pedgaplist•••Fix bug triggering gnNumTempPedList assertion | erorcun | 2021-07-27 | 1 | -0/+12 |
| |\ \ \ \ | |||||
| | * | | | | Remove static_assert from previous commit | Magnus Larsen | 2021-07-27 | 1 | -1/+0 |
| | * | | | | Allow sector ped count to exceed gap-list size•••This solves the gnNumTempPedList assertion. To prove this works, change gapTempPedList's length to 12, and visit the Triad's basketball court. | Magnus Larsen | 2021-07-26 | 1 | -0/+13 |
| * | | | | | fix | withmorten | 2021-07-26 | 1 | -1/+1 |
| * | | | | | Remove deceiving comment | Sergeanur | 2021-07-26 | 1 | -1/+1 |
| * | | | | | Fix smooth spray when shooting with colt or usi while using PC controls | Sergeanur | 2021-07-26 | 2 | -0/+14 |
| * | | | | | Fix ridiculously accurate bullets when you shoot behind with enabled free camera | Sergeanur | 2021-07-26 | 1 | -0/+10 |
| | |_|/ / |/| | | | |||||
| * | | | | Fix | Sergeanur | 2021-07-26 | 1 | -1/+1 |
| * | | | | Audio changes:•••- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile | Sergeanur | 2021-07-26 | 9 | -846/+870 |
| * | | | | Fix aiming with flamethrower with PC controls | Sergeanur | 2021-07-22 | 1 | -0/+8 |
| | |/ / |/| | | |||||
| * | | | Fixes from miami | Sergeanur | 2021-07-22 | 1 | -6/+6 |
| * | | | fix garbage data written in garage save block | withmorten | 2021-07-19 | 2 | -1/+4 |
| * | | | render -> renderer (original name) | Sergeanur | 2021-07-18 | 62 | -0/+0 |
| * | | | Merge pull request #1217 from Nopey/master•••Fix debug script loader crashing missions | withmorten | 2021-07-15 | 3 | -13/+20 |
| |\ \ \ | |||||
| | * | | | Fix Cheat menu debug script loader | Magnus Larsen | 2021-07-10 | 1 | -0/+4 |
| | * | | | Fix debug script loader crashing missions•••* open_script is now exposed in Script.h, perhaps it should be namespaced as a static method on CTheScripts? I'm unsure what is preferred. * I've moved the joypad code out of open_script to prevent buttons held down at mission load time from changing the scriptToLoad. | Magnus Larsen | 2021-07-10 | 3 | -13/+16 |
| * | | | | Make PS2 VB files work together with PC audio files | Sergeanur | 2021-07-15 | 4 | -45/+238 |
| * | | | | Remove stupid cast | Sergeanur | 2021-07-15 | 1 | -1/+1 |
| * | | | | Merge pull request #1236 from Nopey/fix_nearPeds•••Fix NearPed count going negative | erorcun | 2021-07-13 | 1 | -0/+1 |
| |\ \ \ \ | |_|_|/ |/| | | | |||||
| | * | | | Fix NearPed count going negative | Magnus Larsen | 2021-07-12 | 1 | -0/+1 |
| | | |/ | |/| | |||||
| * | | | Vanilla config for Windows and win-x86 only | withmorten | 2021-07-12 | 1 | -0/+4 |
| * | | | fix | withmorten | 2021-07-12 | 1 | -1/+1 |
| * | | | Reorganize config.h | Sergeanur | 2021-07-12 | 1 | -131/+50 |
| * | | | switch out current ini_parser.hpp with pulzed/mINI | withmorten | 2021-07-12 | 3 | -382/+821 |
| * | | | Merge pull request #1149 from withmorten/saves•••finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | erorcun | 2021-07-12 | 25 | -159/+1161 |
| |\ \ \ | |||||
| | * | | | finish COMPATIBLE_SAVES and FIX_INCOMPATIBLE_SAVES | withmorten | 2021-07-10 | 25 | -159/+1161 |
| | | |/ | |/| | |||||
| * | | | Unite all sliders | erorcun | 2021-07-12 | 1 | -2/+2 |
| * | | | Add ped and car density slider to menu, remove dumb collision "optimization" | erorcun | 2021-07-12 | 11 | -50/+157 |
| * | | | fix the fix (and another fix) | withmorten | 2021-07-11 | 2 | -2/+2 |
| * | | | tiny diff fixes | withmorten | 2021-07-11 | 3 | -3/+3 |
| | |/ |/| | |||||
| * | | Physical: division by zero fix | erorcun | 2021-07-10 | 1 | -0/+4 |
| * | | Merge/sync fixes after threaded audio | erorcun | 2021-07-10 | 2 | -2/+7 |
| * | | Remove waiting for stream closure in multi-thread audio | erorcun | 2021-07-10 | 3 | -20/+23 |
