summaryrefslogtreecommitdiff
path: root/src (follow)
Commit message (Expand)AuthorAgeFilesLines
* Fix ped comments on oalSergeanur2021-09-021-0/+3
* Fix reflection counterSergeanur2021-09-021-1/+2
* Audio: small refactoringSergeanur2021-09-021-25/+25
* Audio: a bit more PS2 changesSergeanur2021-09-022-0/+12
* PS2 ProcessReverbSergeanur2021-09-021-4/+12
* PS2 mission audio lengthSergeanur2021-09-021-0/+5
* Audio: PS2 cAudioManager::ServicePoliceRadioChannelSergeanur2021-09-021-4/+29
* Ped comments fixesSergeanur2021-09-022-9/+11
* Audio: fix types for IsSampleBankLoaded/IsPedCommentLoaded, reverse ProcessSp...Sergeanur2021-09-025-206/+243
* Audio: PS2 mission audioSergeanur2021-09-014-154/+366
* Audio: PS2 pager codeSergeanur2021-09-011-1/+21
* Audio: some PS2 codeSergeanur2021-09-013-3/+71
* Audio: ps2 code ifdefSergeanur2021-08-302-6/+10
* ps2 fixNikolay Korolev2021-08-292-0/+4
* fix PS2 scriptNikolay Korolev2021-08-293-1/+5
* Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur2021-08-2912-2631/+2767
* fix debug teleportNikolay Korolev2021-08-261-6/+10
* Fix acceleration sound on exiting the vehicleSergeanur2021-08-261-0/+4
* keep noinline only for broken vs versionsNikolay Korolev2021-08-261-0/+2
* Refactor cPedCommentsSergeanur2021-08-254-49/+47
* Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur2021-08-258-240/+230
* Audio: fix PS2 ifdefsSergeanur2021-08-242-1/+3
* Audio enhancements:•••* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed Sergeanur2021-08-245-48/+164
* Adjust plane free cam values for sparks to be visible in Dodoerorcun2021-08-231-1/+1
* Make ped comments update position and volumeSergeanur2021-08-234-74/+108
* Fix an original bug about entering boat sometimes takes 2 key presserorcun2021-08-211-12/+8
* Fix map teleport Z coordinateerorcun2021-08-211-1/+1
* VC bitserorcun2021-08-212-0/+32
* Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...Sergeanur2021-08-214-133/+141
* fixNikolay Korolev2021-08-201-2/+2
* small refactoringNikolay Korolev2021-08-201-8/+10
* A few small audio changesSergeanur2021-08-202-7/+7
* Audio refactoring:•••* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits Sergeanur2021-08-205-788/+828
* CAutomobile fixesaap2021-08-201-23/+24
* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-183-2/+27
* Fix acceleration sound playing when exiting the vehicleSergeanur2021-08-181-1/+1
* One more type fixSergeanur2021-08-181-2/+2
* More type fixes in audioSergeanur2021-08-184-23/+23
* fix opengl; update librwaap2021-08-171-2/+2
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-1711-211/+313
* Remove FIX_BUGS that wasn't neededSergeanur2021-08-171-4/+0
* Auto-detect X11 dependencyerorcun2021-08-162-5/+17
* Fix impossible bullets & turn speed on heavy gunserorcun2021-08-165-23/+116
* Switch PR & remove X11 part from CMakeListserorcun2021-08-1612-18/+342
|\
| * Use svcGetInfo definitions from libnx•••Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>Adrian Graber2021-07-131-1/+1
| * Save current usable memory for Switch applicationAdrian Graber2021-07-131-2/+3
| * Finish cmake stuff for Switch build•••* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO Adrian Graber2021-07-131-24/+1
| * Move assets to dedicated folder and redefine GLFW mappings for SwitchAdrian Graber2021-07-132-1/+26
| * Add Switch controller asset and configuration•••* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD Adrian Graber2021-07-134-2/+37
| * Fix WINDOWS -> WIN32 on cmakeAdrian Graber2021-07-131-1/+1