| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Replace static_assert with #error | Sergeanur | 2021-08-12 | 1 | -2/+2 |
| * | Fix sampman_null | Sergeanur | 2021-08-12 | 1 | -0/+4 |
| * | Put more things under ifdef | Sergeanur | 2021-08-12 | 12 | -138/+213 |
| * | Add define to enable/disable external 3d audio simulation | Sergeanur | 2021-08-12 | 4 | -2/+123 |
| * | Fix unset emitting volume for sawmill | Sergeanur | 2021-08-11 | 1 | -0/+3 |
| * | Fix unset emitting volume for moan sound | Sergeanur | 2021-08-11 | 1 | -0/+3 |
| * | Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls | Sergeanur | 2021-08-09 | 11 | -24/+24 |
| * | Add sprite to the waypoint marker | Sergeanur | 2021-08-09 | 4 | -7/+68 |
| * | small fix | withmorten | 2021-08-09 | 1 | -0/+1 |
| * | Revert "small fix"•••This reverts commit bd9658443381d91dd0bb1ded544617f2f0e3f1e0. | Nikolay Korolev | 2021-08-08 | 1 | -5/+6 |
| * | small fix | Nikolay Korolev | 2021-08-08 | 1 | -6/+5 |
| * | small fix | Nikolay Korolev | 2021-08-08 | 3 | -4/+4 |
| * | small refactoring | Nikolay Korolev | 2021-08-08 | 8 | -42/+73 |
| * | fixed tab | Nikolay Korolev | 2021-08-08 | 1 | -1/+1 |
| * | CVehicle fixes and cleanup | aap | 2021-08-04 | 2 | -11/+10 |
| * | CPhysical fixes and cleanup | aap | 2021-08-02 | 2 | -27/+26 |
| * | Merge pull request #1268 from Nick007J/master•••move debug stuff to a separate file | Sergeanur | 2021-08-02 | 3 | -1405/+1462 |
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| | * | sync | Nikolay Korolev | 2021-08-01 | 25 | -888/+1031 |
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| | * | | move debug script stuff to a separate file | Nikolay Korolev | 2021-08-01 | 3 | -1405/+1462 |
| | * | | sync | Nikolay Korolev | 2021-07-24 | 72 | -60/+271 |
| * | | | Fix waypoint disappearing after each save | Sergeanur | 2021-08-02 | 1 | -0/+12 |
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| * | | Fix radio scroll when player controls disabled | erorcun | 2021-07-31 | 1 | -1/+1 |
| * | | Merge pull request #1251 from Sergeanur/HigherDrawDist•••Make cars and peds to not despawn when you look away | Sergeanur | 2021-07-31 | 3 | -2/+12 |
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| | * | | Make cars and peds to not despawn when you look away | Sergeanur | 2021-07-26 | 3 | -2/+12 |
| * | | | Merge pull request #1248 from davicr/radar-cutscene-bugfix•••Fix blip rendering during scripted sequences | Sergeanur | 2021-07-31 | 1 | -3/+15 |
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| | * | | | Properly fix blip rendering during scripted sequences•••Changes conditionals from "DrawBlips" and "ShowRadarTrace", "ShowRadarTraceWithHeight" to allow blips to be rendered during scripted sequences when "MENU_MAP" is enabled. | Davi | 2021-07-22 | 1 | -3/+15 |
| * | | | | CVisibilityPlugins and CRenderer fixes | aap | 2021-07-29 | 6 | -23/+50 |
| * | | | | Reverse unused audio functions from mobile | Sergeanur | 2021-07-29 | 4 | -2/+34 |
| * | | | | Fix comments | Sergeanur | 2021-07-28 | 2 | -5/+5 |
| * | | | | One more type fix | Sergeanur | 2021-07-27 | 1 | -1/+1 |
| * | | | | Type fix | Sergeanur | 2021-07-27 | 2 | -2/+2 |
| * | | | | cAudioManager::GetCollisionOneShotRatio cleanup | Sergeanur | 2021-07-27 | 1 | -9/+10 |
| * | | | | Merge pull request #1257 from Nopey/fixbugs_pedgaplist•••Fix bug triggering gnNumTempPedList assertion | erorcun | 2021-07-27 | 1 | -0/+12 |
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| | * | | | | Remove static_assert from previous commit | Magnus Larsen | 2021-07-27 | 1 | -1/+0 |
| | * | | | | Allow sector ped count to exceed gap-list size•••This solves the gnNumTempPedList assertion. To prove this works, change gapTempPedList's length to 12, and visit the Triad's basketball court. | Magnus Larsen | 2021-07-26 | 1 | -0/+13 |
| * | | | | | fix | withmorten | 2021-07-26 | 1 | -1/+1 |
| * | | | | | Remove deceiving comment | Sergeanur | 2021-07-26 | 1 | -1/+1 |
| * | | | | | Fix smooth spray when shooting with colt or usi while using PC controls | Sergeanur | 2021-07-26 | 2 | -0/+14 |
| * | | | | | Fix ridiculously accurate bullets when you shoot behind with enabled free camera | Sergeanur | 2021-07-26 | 1 | -0/+10 |
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| * | | | | Fix | Sergeanur | 2021-07-26 | 1 | -1/+1 |
| * | | | | Audio changes:•••- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile | Sergeanur | 2021-07-26 | 9 | -846/+870 |
| * | | | | Fix aiming with flamethrower with PC controls | Sergeanur | 2021-07-22 | 1 | -0/+8 |
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| * | | | Fixes from miami | Sergeanur | 2021-07-22 | 1 | -6/+6 |
| * | | | fix garbage data written in garage save block | withmorten | 2021-07-19 | 2 | -1/+4 |
| * | | | render -> renderer (original name) | Sergeanur | 2021-07-18 | 62 | -0/+0 |
| * | | | Merge pull request #1217 from Nopey/master•••Fix debug script loader crashing missions | withmorten | 2021-07-15 | 3 | -13/+20 |
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| | * | | | Fix Cheat menu debug script loader | Magnus Larsen | 2021-07-10 | 1 | -0/+4 |
| | * | | | Fix debug script loader crashing missions•••* open_script is now exposed in Script.h, perhaps it should be namespaced as a static method on CTheScripts? I'm unsure what is preferred. * I've moved the joypad code out of open_script to prevent buttons held down at mission load time from changing the scriptToLoad. | Magnus Larsen | 2021-07-10 | 3 | -13/+16 |
| * | | | | Make PS2 VB files work together with PC audio files | Sergeanur | 2021-07-15 | 4 | -45/+238 |
| * | | | | Remove stupid cast | Sergeanur | 2021-07-15 | 1 | -1/+1 |
