| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix an original bug about entering boat sometimes takes 2 key press | erorcun | 2021-08-21 | 1 | -12/+8 |
| * | Fix map teleport Z coordinate | erorcun | 2021-08-21 | 1 | -1/+1 |
| * | VC bits | erorcun | 2021-08-21 | 2 | -0/+32 |
| * | Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi... | Sergeanur | 2021-08-21 | 4 | -133/+141 |
| * | fix | Nikolay Korolev | 2021-08-20 | 1 | -2/+2 |
| * | small refactoring | Nikolay Korolev | 2021-08-20 | 1 | -8/+10 |
| * | A few small audio changes | Sergeanur | 2021-08-20 | 2 | -7/+7 |
| * | Audio refactoring:•••* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits | Sergeanur | 2021-08-20 | 5 | -788/+828 |
| * | CAutomobile fixes | aap | 2021-08-20 | 1 | -23/+24 |
| * | Audio: ifdef more things that aren't on ps2 | Sergeanur | 2021-08-18 | 3 | -2/+27 |
| * | Fix acceleration sound playing when exiting the vehicle | Sergeanur | 2021-08-18 | 1 | -1/+1 |
| * | One more type fix | Sergeanur | 2021-08-18 | 1 | -2/+2 |
| * | More type fixes in audio | Sergeanur | 2021-08-18 | 4 | -23/+23 |
| * | fix opengl; update librw | aap | 2021-08-17 | 1 | -2/+2 |
| * | Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity | Sergeanur | 2021-08-17 | 11 | -211/+313 |
| * | Remove FIX_BUGS that wasn't needed | Sergeanur | 2021-08-17 | 1 | -4/+0 |
| * | Auto-detect X11 dependency | erorcun | 2021-08-16 | 2 | -5/+17 |
| * | Fix impossible bullets & turn speed on heavy guns | erorcun | 2021-08-16 | 5 | -23/+116 |
| * | Switch PR & remove X11 part from CMakeLists | erorcun | 2021-08-16 | 12 | -18/+342 |
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| | * | Use svcGetInfo definitions from libnx•••Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | * | Save current usable memory for Switch application | Adrian Graber | 2021-07-13 | 1 | -2/+3 |
| | * | Finish cmake stuff for Switch build•••* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO | Adrian Graber | 2021-07-13 | 1 | -24/+1 |
| | * | Move assets to dedicated folder and redefine GLFW mappings for Switch | Adrian Graber | 2021-07-13 | 2 | -1/+26 |
| | * | Add Switch controller asset and configuration•••* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD | Adrian Graber | 2021-07-13 | 4 | -2/+37 |
| | * | Fix WINDOWS -> WIN32 on cmake | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | * | cmake: fix OpenAL on Switch + using X11 on Linux | Anonymous Maarten | 2021-07-13 | 1 | -4/+12 |
| | * | Replace GTA_SWITCH macro and use GAMEPAD_MENU•••* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds | Adrian Graber | 2021-07-13 | 6 | -27/+39 |
| | * | Add platform specific functions for glfw vibration•••With implementation for Switch vibration through libnx hid/pad API | Adrian Graber | 2021-07-13 | 1 | -0/+76 |
| | * | Enable Gamepad Menu on Switch | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | * | Add Nintendo Switch initial support | Adrian Graber | 2021-07-13 | 7 | -10/+205 |
| * | | Fix ped comments playing at full volume behind the wall | Sergeanur | 2021-08-16 | 2 | -6/+16 |
| * | | Remove not needed entry from config | Sergeanur | 2021-08-16 | 2 | -3/+2 |
| * | | Make UpdateReflections a bit more binary exact + small code changes to sync w... | Sergeanur | 2021-08-16 | 2 | -5/+10 |
| * | | some CAutomobile fixes | aap | 2021-08-16 | 1 | -10/+12 |
| * | | bruh | Nikolay Korolev | 2021-08-15 | 1 | -1/+1 |
| * | | actual fix | Nikolay Korolev | 2021-08-15 | 1 | -0/+7 |
| * | | lil fix | Nikolay Korolev | 2021-08-15 | 1 | -1/+4 |
| * | | Fix ifdef for audio reflection members | Sergeanur | 2021-08-15 | 2 | -2/+2 |
| * | | Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re... | Sergeanur | 2021-08-15 | 4 | -244/+266 |
| * | | Fix premature .ini saving leading to missing bindings | erorcun | 2021-08-15 | 3 | -11/+12 |
| * | | Revert "map memory usage high default"•••This reverts commit b7c7c883d7414ef270db10f5ff7cc224a8ac41a4. | erorcun | 2021-08-13 | 1 | -1/+1 |
| * | | map memory usage high default | withmorten | 2021-08-12 | 1 | -1/+1 |
| * | | Sync fixes from miami | Sergeanur | 2021-08-12 | 2 | -15/+15 |
| * | | Refactor cAudioManager::ProcessActiveQueues, fix doppler effect | Sergeanur | 2021-08-12 | 2 | -79/+29 |
| * | | Rename unused audio member | Sergeanur | 2021-08-12 | 2 | -8/+8 |
| * | | Replace static_assert with #error | Sergeanur | 2021-08-12 | 1 | -2/+2 |
| * | | Fix sampman_null | Sergeanur | 2021-08-12 | 1 | -0/+4 |
| * | | Put more things under ifdef | Sergeanur | 2021-08-12 | 12 | -138/+213 |
| * | | Add define to enable/disable external 3d audio simulation | Sergeanur | 2021-08-12 | 4 | -2/+123 |
| * | | Fix unset emitting volume for sawmill | Sergeanur | 2021-08-11 | 1 | -0/+3 |
