| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Switch PR & remove X11 part from CMakeLists | erorcun | 2021-08-16 | 12 | -18/+342 |
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| | * | Use svcGetInfo definitions from libnx•••Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com> | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | * | Save current usable memory for Switch application | Adrian Graber | 2021-07-13 | 1 | -2/+3 |
| | * | Finish cmake stuff for Switch build•••* SDL2 for OpenAL not needed anymore * Add re3_platform_target function and use that instead of manually building NRO | Adrian Graber | 2021-07-13 | 1 | -24/+1 |
| | * | Move assets to dedicated folder and redefine GLFW mappings for Switch | Adrian Graber | 2021-07-13 | 2 | -1/+26 |
| | * | Add Switch controller asset and configuration•••* Add GXT string for the Nintendo Switch Controller * Add frontend and button textures for Nintendo Switch controllers * Fix wrong #ifndef when hiding screen resolution option on GTA_HANDHELD | Adrian Graber | 2021-07-13 | 4 | -2/+37 |
| | * | Fix WINDOWS -> WIN32 on cmake | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | * | cmake: fix OpenAL on Switch + using X11 on Linux | Anonymous Maarten | 2021-07-13 | 1 | -4/+12 |
| | * | Replace GTA_SWITCH macro and use GAMEPAD_MENU•••* Replace GTA_SWITCH macro with __SWITCH__ for platform specific stuff and GTA_HANDHELD for the rest (which could be used by other ports) * Use GAMEPAD_MENU on GTA_HANDHELD, which will replace the usual controller setup (which contains some useless features for handhelds) * Fix some identation inconsistencies * Disable PC_PLAYER_CONTROLS on GTA_HANDHELD builds | Adrian Graber | 2021-07-13 | 6 | -27/+39 |
| | * | Add platform specific functions for glfw vibration•••With implementation for Switch vibration through libnx hid/pad API | Adrian Graber | 2021-07-13 | 1 | -0/+76 |
| | * | Enable Gamepad Menu on Switch | Adrian Graber | 2021-07-13 | 1 | -1/+1 |
| | * | Add Nintendo Switch initial support | Adrian Graber | 2021-07-13 | 7 | -10/+205 |
| * | | Fix ped comments playing at full volume behind the wall | Sergeanur | 2021-08-16 | 2 | -6/+16 |
| * | | Remove not needed entry from config | Sergeanur | 2021-08-16 | 2 | -3/+2 |
| * | | Make UpdateReflections a bit more binary exact + small code changes to sync w... | Sergeanur | 2021-08-16 | 2 | -5/+10 |
| * | | some CAutomobile fixes | aap | 2021-08-16 | 1 | -10/+12 |
| * | | bruh | Nikolay Korolev | 2021-08-15 | 1 | -1/+1 |
| * | | actual fix | Nikolay Korolev | 2021-08-15 | 1 | -0/+7 |
| * | | lil fix | Nikolay Korolev | 2021-08-15 | 1 | -1/+4 |
| * | | Fix ifdef for audio reflection members | Sergeanur | 2021-08-15 | 2 | -2/+2 |
| * | | Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re... | Sergeanur | 2021-08-15 | 4 | -244/+266 |
| * | | Fix premature .ini saving leading to missing bindings | erorcun | 2021-08-15 | 3 | -11/+12 |
| * | | Revert "map memory usage high default"•••This reverts commit b7c7c883d7414ef270db10f5ff7cc224a8ac41a4. | erorcun | 2021-08-13 | 1 | -1/+1 |
| * | | map memory usage high default | withmorten | 2021-08-12 | 1 | -1/+1 |
| * | | Sync fixes from miami | Sergeanur | 2021-08-12 | 2 | -15/+15 |
| * | | Refactor cAudioManager::ProcessActiveQueues, fix doppler effect | Sergeanur | 2021-08-12 | 2 | -79/+29 |
| * | | Rename unused audio member | Sergeanur | 2021-08-12 | 2 | -8/+8 |
| * | | Replace static_assert with #error | Sergeanur | 2021-08-12 | 1 | -2/+2 |
| * | | Fix sampman_null | Sergeanur | 2021-08-12 | 1 | -0/+4 |
| * | | Put more things under ifdef | Sergeanur | 2021-08-12 | 12 | -138/+213 |
| * | | Add define to enable/disable external 3d audio simulation | Sergeanur | 2021-08-12 | 4 | -2/+123 |
| * | | Fix unset emitting volume for sawmill | Sergeanur | 2021-08-11 | 1 | -0/+3 |
| * | | Fix unset emitting volume for moan sound | Sergeanur | 2021-08-11 | 1 | -0/+3 |
| * | | Fix a bunch of CModelInfo::GetModelInfo->GetColModel calls | Sergeanur | 2021-08-09 | 11 | -24/+24 |
| * | | Add sprite to the waypoint marker | Sergeanur | 2021-08-09 | 4 | -7/+68 |
| * | | small fix | withmorten | 2021-08-09 | 1 | -0/+1 |
| * | | Revert "small fix"•••This reverts commit bd9658443381d91dd0bb1ded544617f2f0e3f1e0. | Nikolay Korolev | 2021-08-08 | 1 | -5/+6 |
| * | | small fix | Nikolay Korolev | 2021-08-08 | 1 | -6/+5 |
| * | | small fix | Nikolay Korolev | 2021-08-08 | 3 | -4/+4 |
| * | | small refactoring | Nikolay Korolev | 2021-08-08 | 8 | -42/+73 |
| * | | fixed tab | Nikolay Korolev | 2021-08-08 | 1 | -1/+1 |
| * | | CVehicle fixes and cleanup | aap | 2021-08-04 | 2 | -11/+10 |
| * | | CPhysical fixes and cleanup | aap | 2021-08-02 | 2 | -27/+26 |
| * | | Merge pull request #1268 from Nick007J/master•••move debug stuff to a separate file | Sergeanur | 2021-08-02 | 3 | -1405/+1462 |
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| | * \ | sync | Nikolay Korolev | 2021-08-01 | 25 | -888/+1031 |
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| | * | | | move debug script stuff to a separate file | Nikolay Korolev | 2021-08-01 | 3 | -1405/+1462 |
| | * | | | sync | Nikolay Korolev | 2021-07-24 | 72 | -60/+271 |
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| * | | | Fix waypoint disappearing after each save | Sergeanur | 2021-08-02 | 1 | -0/+12 |
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| * | | Fix radio scroll when player controls disabled | erorcun | 2021-07-31 | 1 | -1/+1 |
| * | | Merge pull request #1251 from Sergeanur/HigherDrawDist•••Make cars and peds to not despawn when you look away | Sergeanur | 2021-07-31 | 3 | -2/+12 |
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