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2021-09-02Fix reflection counterSergeanur1-1/+2
2021-09-02Audio: small refactoringSergeanur1-25/+25
2021-09-02Audio: a bit more PS2 changesSergeanur2-0/+12
2021-09-02PS2 ProcessReverbSergeanur1-4/+12
2021-09-02PS2 mission audio lengthSergeanur1-0/+5
2021-09-02Audio: PS2 cAudioManager::ServicePoliceRadioChannelSergeanur1-4/+29
2021-09-02Ped comments fixesSergeanur2-9/+11
2021-09-02Audio: fix types for IsSampleBankLoaded/IsPedCommentLoaded, reverse ProcessSp...Sergeanur5-206/+243
2021-09-01fix librw to be most recentwithmorten1-0/+0
2021-09-01Audio: PS2 mission audioSergeanur4-154/+366
2021-09-01Audio: PS2 pager codeSergeanur1-1/+21
2021-09-01Audio: some PS2 codeSergeanur3-3/+71
2021-08-30Audio: ps2 code ifdefSergeanur2-6/+10
2021-08-29ps2 fixNikolay Korolev2-0/+4
2021-08-29fix PS2 scriptNikolay Korolev3-1/+5
2021-08-29Audio: fixing bugs, fixing types, making code more accurate to originalSergeanur12-2631/+2767
2021-08-27Mention CLEO Reduxx871-1/+3
2021-08-26fix debug teleportNikolay Korolev1-6/+10
2021-08-26Fix acceleration sound on exiting the vehicleSergeanur1-0/+4
2021-08-26keep noinline only for broken vs versionsNikolay Korolev1-0/+2
2021-08-25Refactor cPedCommentsSergeanur4-49/+47
2021-08-25Audio: refactoring, type fixes, renaming cAudioManager fieldsSergeanur8-240/+230
2021-08-24Audio: fix PS2 ifdefsSergeanur2-1/+3
2021-08-24Audio enhancements:•••* redo high fps fix * make releasing vehicle sounds attach to entities * fix bug with reusing audio entity that is still being used * use time scale to modify sound speed Sergeanur5-48/+164
2021-08-23Adjust plane free cam values for sparks to be visible in Dodoerorcun1-1/+1
2021-08-23Make ped comments update position and volumeSergeanur4-74/+108
2021-08-22Add forgotten bit from X11 detectionerorcun1-1/+1
2021-08-21Fix an original bug about entering boat sometimes takes 2 key presserorcun1-12/+8
2021-08-21Fix map teleport Z coordinateerorcun1-1/+1
2021-08-21VC bitserorcun2-0/+32
2021-08-21Remove cMissionAudio, move cAMCrime array outside of cPoliceRadioQueue (R* vi...Sergeanur4-133/+141
2021-08-20fixNikolay Korolev1-2/+2
2021-08-20small refactoringNikolay Korolev1-8/+10
2021-08-20A few small audio changesSergeanur2-7/+7
2021-08-20Audio refactoring:•••* renamed tSound fields, added descriptions for each field * getting rid of term 'intensity' in favour of 'max distance' * renamed two cAudioManager fields * fix volume not being reduced for stopping sounds that are looped * reverse a few PS2 bits Sergeanur5-788/+828
2021-08-20CAutomobile fixesaap1-23/+24
2021-08-19update librwwithmorten1-0/+0
2021-08-18Audio: ifdef more things that aren't on ps2Sergeanur3-2/+27
2021-08-18Fix acceleration sound playing when exiting the vehicleSergeanur1-1/+1
2021-08-18One more type fixSergeanur1-2/+2
2021-08-18More type fixes in audioSergeanur4-23/+23
2021-08-17update librwaap1-0/+0
2021-08-17fix opengl; update librwaap2-2/+2
2021-08-17Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur11-211/+313
2021-08-17Remove FIX_BUGS that wasn't neededSergeanur1-4/+0
2021-08-16Auto-detect X11 dependencyerorcun9-8/+501
2021-08-16Fix impossible bullets & turn speed on heavy gunserorcun5-23/+116
2021-08-16Fix ped comments playing at full volume behind the wallSergeanur2-6/+16
2021-08-16Remove not needed entry from configSergeanur2-3/+2
2021-08-16Make UpdateReflections a bit more binary exact + small code changes to sync w...Sergeanur2-5/+10