| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensity | Sergeanur | 2021-08-17 | 1 | -0/+2 |
| * | Reverse unused audio functions from mobile | Sergeanur | 2021-07-29 | 1 | -0/+12 |
| * | Use bool8 in audio code | Sergeanur | 2021-06-24 | 1 | -10/+10 |
| * | Remove redundant includes | Sergeanur | 2020-10-25 | 1 | -2/+0 |
| * | Possible fix of linux build | Sergeanur | 2020-10-25 | 1 | -1/+0 |
| * | DMAudio fixes | Sergeanur | 2020-10-25 | 1 | -28/+1 |
| * | Police Radio fixes | Sergeanur | 2020-10-22 | 1 | -1/+1 |
| * | Fixes and style changes from miami | erorcun | 2020-10-18 | 1 | -1/+6 |
| * | Some unicode funcs belong to Font.cpp + small fix | Sergeanur | 2020-10-11 | 1 | -0/+1 |
| * | Fix cAudioScriptObject | Sergeanur | 2020-08-20 | 1 | -2/+2 |
| * | Merge branch 'master' into ps2menu | Fire_Head | 2020-06-29 | 1 | -4/+4 |
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| | * | IsMissionAudioSamplePlaying (from VC) | Sergeanur | 2020-06-08 | 1 | -1/+1 |
| | * | Move sound processors to AudioLogic.cpp, plus small fixes | Sergeanur | 2020-05-16 | 1 | -3/+3 |
| * | | mips overdose | Fire-Head | 2020-06-28 | 1 | -0/+6 |
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| * | Linux build support | eray orçunus | 2020-05-11 | 1 | -0/+1 |
| * | fix typo | Fire-Head | 2020-05-04 | 1 | -1/+1 |
| * | oal upd | Fire-Head | 2020-05-04 | 1 | -0/+23 |
| * | Remove patches | Sergeanur | 2020-04-17 | 1 | -55/+1 |
| * | rem refs | Fire-Head | 2020-04-17 | 1 | -1/+1 |
| * | cMusicManager | Sergeanur | 2020-02-07 | 1 | -1/+1 |
| * | audio stuff•••Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
| Sergeanur | 2020-01-25 | 1 | -0/+1 |
| * | audio7 | Filip Gawin | 2019-10-26 | 1 | -1/+1 |
| * | Audio fixes | Filip Gawin | 2019-08-27 | 1 | -4/+1 |
| * | Cleanup | Filip Gawin | 2019-08-27 | 1 | -6/+6 |
| * | Cleanup | Filip Gawin | 2019-08-27 | 1 | -0/+2 |
| * | Merge branch 'master' into master | Fire_Head | 2019-08-15 | 1 | -2/+1 |
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| | * | RunningScript, part 4, plus some fixes | Nikolay Korolev | 2019-08-03 | 1 | -0/+3 |
| * | | CParticleObject done, cDMAudio done | Fire-Head | 2019-08-15 | 1 | -28/+366 |
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| * | started making frontend accurate to game | aap | 2019-07-14 | 1 | -3/+3 |
| * | more CWanted; added CEventList | aap | 2019-07-12 | 1 | -1/+2 |
| * | more CVehicle | aap | 2019-07-09 | 1 | -1/+1 |
| * | more CAutomobile | aap | 2019-07-08 | 1 | -1/+1 |
| * | Script stuff + bug fixes | Nikolay Korolev | 2019-07-04 | 1 | -0/+1 |
| * | Update Frontend. | _AG | 2019-07-03 | 1 | -2/+7 |
| * | Revert "Implemented frontend inputs." | aap | 2019-07-02 | 1 | -7/+2 |
| * | Implemented frontend inputs.•••Fixed #66 and few other stuff.
| _AG | 2019-07-02 | 1 | -2/+7 |
| * | PlayBackThisFrameInterpolation and all it required... | Nikolay Korolev | 2019-06-30 | 1 | -0/+1 |
| * | miscellaneous, mostly world related | aap | 2019-06-29 | 1 | -2/+2 |
| * | Fixed merge errors | Nikolay Korolev | 2019-06-26 | 1 | -0/+2 |
| * | More replay stuff | Nikolay Korolev | 2019-06-25 | 1 | -0/+7 |
| * | Big CPed update•••Signed-off-by: eray orçunus <erayorcunus@gmail.com>
| eray orçunus | 2019-06-20 | 1 | -0/+1 |
| * | got rid of upper case types | aap | 2019-06-17 | 1 | -5/+5 |
| * | RE more stuff from COnscreenTimer | Filip Gawin | 2019-06-12 | 1 | -0/+2 |
| * | skeleton updated, windows specific stuff added | Fire-Head | 2019-06-02 | 1 | -0/+5 |
| * | rw skeleton | Fire-Head | 2019-05-31 | 1 | -0/+3 |
| * | more high level functions | aap | 2019-05-31 | 1 | -6/+2 |
| * | Updates, CTimer started | Fire-Head | 2019-05-29 | 1 | -0/+6 |
| * | CPhysical almost done | aap | 2019-05-19 | 1 | -1/+3 |
| * | more work on CPhysical | aap | 2019-05-18 | 1 | -0/+5 |