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* Audio: ifdef more things that aren't on ps2Sergeanur2021-08-183-2/+27
* Fix acceleration sound playing when exiting the vehicleSergeanur2021-08-181-1/+1
* One more type fixSergeanur2021-08-181-2/+2
* More type fixes in audioSergeanur2021-08-184-23/+23
* Add AUDIO_REFLECTIONS define, fix a bunch of types, fix heli chatter intensitySergeanur2021-08-178-211/+304
* Remove FIX_BUGS that wasn't neededSergeanur2021-08-171-4/+0
* Fix ped comments playing at full volume behind the wallSergeanur2021-08-162-6/+16
* Remove not needed entry from configSergeanur2021-08-161-2/+2
* Make UpdateReflections a bit more binary exact + small code changes to sync w...Sergeanur2021-08-162-5/+10
* Fix ifdef for audio reflection membersSergeanur2021-08-152-2/+2
* Fix cAudioManager::ProcessVehicleEngine return type, document PS2 changes, re...Sergeanur2021-08-154-244/+266
* Sync fixes from miamiSergeanur2021-08-122-15/+15
* Refactor cAudioManager::ProcessActiveQueues, fix doppler effectSergeanur2021-08-121-79/+27
* Rename unused audio memberSergeanur2021-08-122-8/+8
* Fix sampman_nullSergeanur2021-08-121-0/+4
* Put more things under ifdefSergeanur2021-08-127-137/+194
* Add define to enable/disable external 3d audio simulationSergeanur2021-08-124-2/+123
* Fix unset emitting volume for sawmillSergeanur2021-08-111-0/+3
* Fix unset emitting volume for moan soundSergeanur2021-08-111-0/+3
* Fix radio scroll when player controls disablederorcun2021-07-311-1/+1
* Reverse unused audio functions from mobileSergeanur2021-07-294-2/+34
* Fix commentsSergeanur2021-07-282-5/+5
* One more type fixSergeanur2021-07-271-1/+1
* Type fixSergeanur2021-07-272-2/+2
* cAudioManager::GetCollisionOneShotRatio cleanupSergeanur2021-07-271-9/+10
* FixSergeanur2021-07-261-1/+1
* Audio changes:•••- Reorder AudioCollision.cpp functions into original order - Add missing cAudioCollision::Reset() - Move cAudioCollision ctor into .h (like original) - Fix argument types for ped comment functions and more - Fix wrong names of ped comment functions - Fix incorrect ped comments - Remove getters - Reorder declarations of cAudioManager - Wrap PC only functions around ifdef - Add cAudioManager methods from PS2 and mobile Sergeanur2021-07-269-846/+870
* Make PS2 VB files work together with PC audio filesSergeanur2021-07-153-44/+237
* fix the fix (and another fix)withmorten2021-07-111-1/+1
* tiny diff fixeswithmorten2021-07-111-1/+2
* Merge/sync fixes after threaded audioerorcun2021-07-101-0/+2
* Remove waiting for stream closure in multi-thread audioerorcun2021-07-103-20/+23
* Multi-threaded audio fixeserorcun2021-07-103-118/+111
* Multi-threaded audio streams•••Under MULTITHREADED_AUDIO define. erorcun2021-07-103-95/+558
* fix macro redefinition warnings on win-glfw buildwithmorten2021-07-081-0/+1
* fix sampman_null buildwithmorten2021-07-071-5/+5
* Fix overflow in audio codeSergeanur2021-07-031-1/+1
* Sanitizer fixeserorcun2021-07-031-6/+6
* Pause radio when game is pausedSergeanur2021-06-301-1/+16
* Fix MP3 finding stack crasherorcun2021-06-281-98/+47
* rename clamp macro to Clamp to fix compilation with g++11withmorten2021-06-285-11/+11
* Revert "Use PS2-y global names on SampMan"•••We know that they changed all those names on PC. This reverts commit 091a65996ef9eba0dfeb49508927ebb521c0f15b. erorcun2021-06-276-273/+273
* Use PS2-y global names on SampManerorcun2021-06-276-273/+273
* Revert "Revert "Redo ReadSaveBuf + common.h cleanup""•••This reverts commit af7573ddbe38e0aaa485877e7ccb2e704b0f5a7f. withmorten2021-06-261-3/+6
* Pool fixes•••Mostly for Linux erorcun2021-06-262-8/+8
* Revert "Redo ReadSaveBuf + common.h cleanup"•••This reverts commit 2b67aba94cb6448fb24c869559465eddf2bad069. erorcun2021-06-261-6/+3
* Redo ReadSaveBuf + common.h cleanupSergeanur2021-06-251-3/+6
* Don't restart OAL device when switching EAXSergeanur2021-06-243-162/+167
* Fix police scanner on high fpsSergeanur2021-06-241-0/+8
* Fix redone + add hud fixSergeanur2021-06-243-17/+6